My stage is a very novice stage, started as a
stage where you couldn't spinjump on enemies
, then turned into a
"dodge the barrage of enemies stage"
, then became a
reflective Podoboo focused stage
. Funny how a gimmick can evolve over the course of a stage. Difficulty would be
a mid to high 2 on the VIP/JUMP scale, I'd say
As it was made in under 24 hours, it was rushed to hell and back and is pretty bad as a result. @ judges, if you think it deserves a low ranking, I won't blame you.
Tested on bsnes (edit: and on SNES9x).
Removed Yoshi. Forgot about this.