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Friday Mario World by strizer86

File Name: Friday Mario World
Submitted: by strizer86
Authors: strizer86
Demo: No
Featured: No
Length: 11 exit(s)
Type: Kaizo: Light
Description: Mario is working for the weekend!



Friday Mario World is a kaizo light hack that is vanilla with the exception sprite killers, 1F0s, & multiple CPs. This project quickly went from learning LM to create a single level, into a full blown hack with the help of the community. 11 Exit not including the final boss as there is no save after.



Called Friday Mario World as I was given time at work every Friday to work on a solo creative effort. The result is this hack so I hope you guys enjoy!



Difficulty is aimed to be intermediate for the most part. If you want to tackle the hardest this hack has to offer try your hand at the Star World. Quality of life asm has been applied such as no L/R scroll, wall clip fix, ON/OFF cooldown, quick retry, etc.



Inspired by MANY great hacks I've played in the last year I wanted to create a hack that is right in the sweet spot for run time.



Friday Mario World v1.1 Changes

--------------------------------------

* Changed nets to Act As vines to make easier to grab

* Removed slope after vine in Crunch Time to avoid confusion

* Changed 3rd note block jump in Hidden Oasis to force player/camera forward after

* Fixed slight graphical cutoff in Hidden Oasis

* Bumped up final landing before Hidden Oasis CP to increase visibility

* Moved Secret Exit in Sewer Surfin' to be in first half (sorry guys!)

* Added sprite killer at end of Ice Palace to prevent shell brought forward

* Adjusted middle of Growing Pains to make it more flexible

* Moved the saw in Growing Pains so you can make the cycle

* Moved green shell in 2nd half of Trials of Victory to avoid killing Thwomp
Screenshots:
This is a really good first hack, sadly it has a couple of issues as listed below to make me reject it.
If you resubmit it after taking these issues into consideration it should be an easy accept.

Major Issues:

You can go over the level here in Haunted Castle with a tricky jump off the grinder and skip the rest of the section.
Pretty easy to softlock after the midway in Ultra Shell

Minor issues:

Hot Pursuit Offsceen munchers.
You are able to normal jump this obstacle in Trials of Victory

Cutoffs:

1
2
3
4
5
6
I may have missed some more pipe cutoffs, make sure to double check all of them before you resubmit this hack.

If you need any more information DM me.