Shells v2
Fixes:
- The level is meant to be played as Yoshi using
this patch. For it to work, the user must place Yoshi's sprite right below Mario at the entrance, otherwise the level will be played with a weird and invisible Mario instead. While I did position a Yoshi below Mario at the main entrance, I forgot to do so at the midway entrance, rendering the level unplayable upon reentering it via that entrance. To fix this, I simply placed a Yoshi sprite below Mario at the midway entrance.
- The blue shell at the end of the level could be knocked over by the yellow shell's ground shake, making it fall into the pit. While that won't kill the sprite (walking away and coming back will respawn it), that's still unintended. To fix that, I changed the tiles surrounding it so they won't let it fall.
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