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The Revived Mario's Nightmare Quest Topic
Forum Index - SMW Hacking - Works in Progress - The Revived Mario's Nightmare Quest Topic
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Originally posted by lordkronos100
My Thoughts Are it Looks Very Adventure Like Like you Never Know Realy what to Expect from a Long Adventure Around the World Its Like the Suprises from Smw The Saga of Mario Super Mario World The Lost Adventure or Mushroom Kingdom Fusion :D


This game's definitely designed in such a way you won't know what to expect. From mine cart and rocket barrel levels to top down levels and Mario Kart inspired ones, every area will leave players wondering what they'll see next.

Additionally, I'm also hoping every level is equally memorable too. So there are no 'filler' stages with samey mechanics and aesthetics like in the New Super Mario Bros titles.

So yeah, it's definitely got that adventurous feel to it.

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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by cheat-master30
Originally posted by lordkronos100
My Thoughts Are it Looks Very Adventure Like Like you Never Know Realy what to Expect from a Long Adventure Around the World Its Like the Suprises from Smw The Saga of Mario Super Mario World The Lost Adventure or Mushroom Kingdom Fusion :D


This game's definitely designed in such a way you won't know what to expect. From mine cart and rocket barrel levels to top down levels and Mario Kart inspired ones, every area will leave players wondering what they'll see next.

Additionally, I'm also hoping every level is equally memorable too. So there are no 'filler' stages with samey mechanics and aesthetics like in the New Super Mario Bros titles.

So yeah, it's definitely got that adventurous feel to it.

Cool Those kind of Hacks Counts to my Favorits :D

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Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Hah it's been a while since I bothered posting screenshots here.

But have fun:

Ocean Fortress







Ripsaw Rage (part 2)









Lightning Lake







???









World 1 Castle













Vanish Cap Vessel







But yeah, most updates are now on ROM Hacking.net and Discord.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Well, have a few more updates I guess (per the ROM Hacking.net thread and Discord):



These blocks can be broken by magic.



See above.





Only Cloud Mario can stand on these clouds, and touching certain types of water here removes said status.





Tiles for a candy themed area.



This snow level involves Ptooies.



And Snailicorns









Random ice fortress/tower screenshots.



And obviously the boss is Fryguy.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Well this project does better on Discord/ROM Hacking.net, but I may as well post the latest pictures here too:

Beach Level











Vanish Cap Vessel



Macro Zone









World 2 Fortress





Minecart Madness









Plus some new GFX for a level:





Also got someone online looking to compose a custom soundtrack for it, as well as design graphics for a bunch of new enemies and bosses being coded at the moment. Testers are giving their feedback too, so demo should be available by the end of the year.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Well, it's been a while, but have a few updates I guess:

Graphics Previews





These are used for lava and forest levels later in the game. Both are based on GFX sets released by PROX on Super Mario Bros X.org.



Meanwhile this is used for a canyon style level. Background undecided.

Level Previews

Red Switch Palace

Getting 10 coins or more kills you. As you can guess, each Switch Palace involves a basic 'gimmick', with the level design built around it.







Yellow Switch Palaces

Blocks affect Mario behaviour when enemies touch them (making him jump, spin jump, move in certain directions, etc)







Others disable jumping for the level, and make it so you can only go in a single direction.

Progress

As for what's going on? Honestly, it's been on hiatus a bit, since I've been focusing on stuff like YouTube for a while instead. But I do plan to release demo 2 by the end of the year, and the final version sometime before the heat death of the universe.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
It's very late, but this game is still in development, and I've made a bunch of progress.

For instance, I've made a start on the overworld:





And started work on a bunch of custom sprites, level mechanics, etc to teach myself more ASM (and more about how to use Dyzen and Dynamic Z). Here are some examples of new enemies coded:







Plus some new bosses and mini bosses in development:









Obviously the screenshots show the sprites in default test levels, since I'm testing my custom sprites, UberASM, blocks, etc on a test ROM before adding them into the real one.

Still, if anyone is good at creating custom graphics for sprites and tilesets, please contact me in some way. I have a bunch of enemies and bosses I want to work on, but I need some graphics for them first. These would be based on the Yiga Clan and their hideout from Breath of the Wild, as well as various villains encountered in the late game.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I've now added a few more enemy sprites and mechanics:





This Bullet Bill drops a normal or custom sprite when it detects Mario underneath, and explodes upon hitting a wall. Will soon use extra property bytes to place down any sprite you want in a level:



WIP rocket mechanic:



Free movement with straight fireballs:



My own versions of the Zinger enemies, since I thought the existing ones were kinda awkward and didn't fit the art style of many hacks:





Plus I've been working on many, many more enemies and mechanics for future levels.

But I'll leave it there until I go and actually work on another level or two again, lol.

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
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Forum Index - SMW Hacking - Works in Progress - The Revived Mario's Nightmare Quest Topic

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