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Misty Out There (RELEASED)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Misty Out There (RELEASED)
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Mario ended up in a strange new land. Finding the way home seems kinda hard, Mario has difficulties following a path, fog is everywhere!
This is my new W.I.P. kaizo:light hack. The difficulty is kinda similar to Hope's Wind but a bit more difficult. As always, I don't want to spoil that much, however this time I decided to also post some videos of the levels to get your feedback #smw{:TUP:}.
PS: nothing is final, everything is subject to change.

Screenshots (in no particular order):



Videos:
Toxic Tubes (REMOVED LEVEL)
Spawnkill
Optimus (Preview)
TRAILER
Beautiful usage of layer 3 water. First half didn't feel as focused as the second, I sense, but everything else is good. Not much to comment about the rest of the hack other than how it depicts awesome ideas.
I'm taking a little break on the project for now. I'm happy with 80% of what I made but, right now, I'm not in the mood to create good levels. I'll keep you updated #smw{^_^}. I also added a new screenshot
Hi guys, quick update: I'm working on this once again.
I completely removed 4 levels and started working on 2 new ones.
Here's a new screenshot:
Can I ask you to please not use SA-1 for your new hack? SA-1 has major compatibility issues for many kaizo players - we cannot play Exodius and Hope's Wind on console (Super NT from SD card or SNES with Everdrive) because of SA-1. This results in many players leaving the hacks behind since it's a pretty bad experience having to play hacks on emulator once you get used to console. There really shouldn't be a good reason to use SA-1 for kaizo hacks that outweighs the disadvantage of so many people not being able to play it at all. A little bit of lag is totally tolerable, but in kaizo hacks this usually isn't a problem since there usually aren't many sprites on the screen.
I'd be happy to help testing or make suggestions for lag reduction if that's an issue.
Anyway, keep up the good work; the screenshots look promising.
Originally posted by katun24
Can I ask you to please not use SA-1 for your new hack? SA-1 has major compatibility issues for many kaizo players - we cannot play Exodius and Hope's Wind on console (Super NT from SD card or SNES with Everdrive) because of SA-1. This results in many players leaving the hacks behind since it's a pretty bad experience having to play hacks on emulator once you get used to console. There really shouldn't be a good reason to use SA-1 for kaizo hacks that outweighs the disadvantage of so many people not being able to play it at all. A little bit of lag is totally tolerable, but in kaizo hacks this usually isn't a problem since there usually aren't many sprites on the screen.
I'd be happy to help testing or make suggestions for lag reduction if that's an issue.
Anyway, keep up the good work; the screenshots look promising.


Hi, this hack is NON sa-1. I didn't know about all these problems before. If you want to playtest this you can contact me on discord, I'd be very happy. However, there aren't many levels right now and I'm pretty sure all of them need a little bit of extra work.


Either way though, the statement that you cannot play SA-1 hacks on console isn't completely true; the sd2snes (aka fxpak) does support it. And there are completely valid reasons to use SA-1 even in a Kaizo hack, since it provides a lot more than just lag reduction.

Bringing the conversation back to the hack though, I'm interested in seeing what you do with those chain chomps. Hope to see some more of the hack soon!

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Thanks for the feedback Thomas.

Here's some new screenshots:


Also, a little video about a new level I'm pretty happy with:

(It doesn't have an ending rn) It's set to be the 2nd level, maybe the 3rd.

Finally, here's a crazy gif:
Damn, this one level is actually pretty clever so far, what with the wrapping bit. Reminds me of JUMP1/2 somehow.
I think second to third level is the best order, if you ask me. It's doable.
Two new screenshots:

The creation is going pretty well so far. I'm in search for ispiration right now as I completely scrapped a level I was working on.
Out of the 10 levels in the hack right now I'm 90% happy with 9 of them. Still no plans on the total number of levels (Going for 16/17 maybe).
New screenshots:

A level where jump and up/down keys are disabled


"Sunny Inferno", a very colorful but also very hard level. It's probably gonna be the second-last level.


A vanilla looking forest with some fun custom stuff
Little preview of one of the final levels I'm working on now:

I think the level it's hard enough to not make a second half even tho I had some ideas for it. Let me know what you think.
PS: Mecha-Koopas have no interaction with sprites in the level.
-- Hack paused once again --
Quick update:
- I've change my nickname to just "Nint" now.
- Most of the levels are 100% done. Last level is gonna take my a lot of time, only 1 room ready for now.
- I don't know when I'll come back working on this because it's exams period and my free time is not that much and I'm also playing a lot of cs:go right now.

I think I'm not gonna do much until late July. I'll keep you updated #smw{:peace:}
Good morning Nint, greetings from Brazil. WOOOW, you're on fire!!! I liked the levels and apparently this one are pretty fun, along with nice tricks, and everything in between. If you need to, I could test this one :)
Originally posted by SammmUuU
Good morning Nint, greetings from Brazil. WOOOW, you're on fire!!! I liked the levels and apparently this one are pretty fun, along with nice tricks, and everything in between. If you need to, I could test this one :)


Thank you very much! I would be pretty happy to have you as a playtester.

Btw, here's also the C3 trailer.
Hi guys, I've worked quite a lot on the hack in the last week and I think it's pretty much complete and I want you guys to playtest it #smw{^_^} If you're interested contact me on discord (you can find me into the official smwcentral's discord) I'll credit you, thanks.
Release is very very near, expect it at the end of next week
I said at the end of this week, so, there we go: Download Misty Out There.
I've put much work and effort in this and, after spending this last week making sure everything was fine, I can finally say that I'm very happy with what I've done.

Thanks to everyone who helped and supported me.
Let me know what do you think, hope you have fun #smw{:peace:}
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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Misty Out There (RELEASED)

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