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How can you create a Pitch Bend with the Noise sample?

So I want to make a port that at a certain part has the static noise (nXX) with a smooth pitch increase. This doesn't seem possible through normal means, since the noise sample isn't affected by the pitch of the "note" or "octave" that it's playing on, only the hex number next to the "n".

I tried creating this effect using 2 channels, where one higher noise sample starts playing right in the middle of the previous one on the other channel (with volume fades), but no luck.

I don't know anyone can see if I'm missing something, or know some trick to create this kind of effect, but if you do, please let me know. xD

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First and foremost: Noise is not a sample, it has no "pitch" in the classical sense (they still have a frequency but you can pick only 32 of them) which is why pitch bend doesn't work on them. It's still possible to smoothly change the noise's frequency – see VLDC9's Best World – but you have to change the frequency manually such as here:
Code
$F8 $0F c8 $F8 $0E ^8 $F8 $0D ^8 $F8 $0C ^8 $F8 $0B ^8 $F8 $0A ^8
It isn't as smooth of a transition as I was hoping for x'd I suppose this is because the jumps between the different frequencies are pretty big, so you can't make it sound as smooth as you can with a musical sample.

I'll try it though, thanks for the useful information! xD

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