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Trying to include trees, but the graphics are all messed up.
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Trying to include trees, but the graphics are all messed up.
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I'm currently making my first SMW romhack in Lunar Magic and I wanted to include trees for one level but when I tried to add them they just end up looking all messed up and not like trees.
That's not really giving a lot of info. How did you try to include them? Did you use custom graphics?
I didn't really use custom graphics, I just went into the "add objects" window and tried to add the trees that were already included by default in the game.
Remember that the SNES has got a limited amount of VRAM so the trees can only be loaded in the appropriate tilesets. While yes, the tree objects can be placed in the grassland tileset, they still use different graphics so you need to load the forest tileset first (this isn't unique to the grassland;nbsp/forest tileset: Cave and Castle 2 share the same objects too, so do Switch Palace and Ghost House).

In order to use trees together with the grassland tileset, use ExGFX Bypass #lm{sgfxby} and put the forst graphics either in slot BG2 and 3 (doesn't matter) and recreate the tiles with the Map16 editor #lm{16x}. You can read more about the Map16 editor in the ExGFX tutorial.

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Okay, my layout looks ugly.
I figured it out now thanks. :D
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Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Trying to include trees, but the graphics are all messed up.

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