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Princess Peach Alpha


Welp, I've been working on this hack for about a few months, just haven't made a thread yet. Here it is:

The Story for this hack is that the Mushroom Kingdom is being targeted by an unknown threat, but the Mario Bros are currently away at the moment; so it is up to Peach to stop this threat.

Title Screen:

The first Submap:

Adventure starts now:

Bullet Hell 1:

Man it looks super jank, but like, I love that jank.
Reminds me of the less polished JP hacks from the late 00s-early 10s.

Keep it up!

Looks great! Awesome work on the hack!
Sorry I haven't posted anything in awhile, I've been busy with real life stuff.

Anyways, here are some screenshots for the third level so far:

As you can see, the path splits in two. (The bottom leading to a dragon coin.)

Also, this hack uses the carrying system from SMB2/Doki Doki Panic. This also lead to me using the 32x32 patch.

And here is the bottom path that leads to the dragon coin.

And the dragon coin is above munchers, but I already collected it without realizing it.

this hack props column look like D4C's Crater n The Fourth Sector style
but i hope this hack be finished , epic hack !
Glad you like it so far!

Anyways, here's the rest of level 3:

You see that Peach block? That allows her to pass through but it'll be a solid block for the enemies.

And here's one with a red X. This time it's the other way around.

And if you mange to keep this chuck alive...

He can break those two orange turn blocks, letting you pass through. (For some reason, the chuck only breaks the bottom blocks and not the top. Is there any reason why?)

And here's the pipe that'll take to the end of the level, but I'm going to show the upper pathway.

That pipe below Peach; that's where you would come out from, from that lower pathway I showed.

And you got to do a bit of enemy hopping to get...

A dragon coin where the red Xs are that I already got.

That's all I have to show for now. Tell me what you think!
Alright, just got another level done.

Boom Boom's Fancy Fortress

Interesting thing about this Boom Boom fight is that you can use the charge jump to make it up to him and then jump on him instead of waiting for him to come down.

I know I haven't said anything about this hack in a while but don't worry. I'm still working on it. I've just been busy with College work. That's all. Also, sorry I couldn't release this demo around the end July. As I've said before, I've been busy.

Anyways, here some more screen shots I would like to show you:

Thrill Rides 1: (I did show this off at C3 but I'll show it here as well. Plus I've changed the BG palette.)

The Fish Are Hungry:

The Peach blocks have returned!

Simpler Times(A preview of it):

World 1 Castle (Haven't come up with an actual name yet.)

If you played my VLDC 11 entry, then this should look very familiar to you. There is one major difference however. Can you see it? (If you played it, then it should be obvious.)

The snow is now contaminated with radiation.

That is my best guess as to what you changed in your contest level.
Trying out a new layout!