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Fedora
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Fedora
Pages: « 1 »
Almost everyone jumps after the Kaizo Light Badwagon, and I would also like to try to do something in this direction. This project "Fedora" was created by me to pissing off some future players, it also has the retry system.

I don't know how many levels I will make , I think around 12 levels or less depends on my motivation.

















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Not really something new but a little change. Should I leave the HDMA like this because I personally like it a lot





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Looks good to me.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Very excited to see you doing Kaizo:light. The HDMA is really really cool

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My SMW related channel
My NON-SMW related channel
My hacks:
Exodius (Ignore this please)
Hope's Wind
Thank you , I will try to release a demo for C3
By the way, here are 2 small previews

preview 1

preview 2

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This is something from the first stage, I'll probably change the end part a little bit

video

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Two things:
-The HDMA is good
-The kicked shell in the first preview video proves to be pointless, unless you rebuild its path so you have to rush before you become trapped, if you get what I mean
The first stage is ready, will try uploading this week


This is likely to happen in the final stage
Hop Hop Jumper

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stage1

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I really like this first stage! The way you used the SMM Bobombs is super creative, reminds me of the insane levels Panga was making for Mario Maker back in the day. Looking forward to seeing more from this project!
Thanks Samantha

Also Stage 2 Crypto Screenshots





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Even your Kaizo-light is surreal, drug trip-inspired design.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Not much, but a very small preview

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If I was in your boots, I'd avoid extremely tight jumps like at 0:54 and 1:03 from your level 1 video. Especially since your hack is aiming to be kaizo: light. You did justice nevertheless!
look at the location
Originally posted by AbuseFreakHacker
Not much, but a very small preview

I think you were too generous in that room. You could tighten the timer so you must rush at all (about 8 seconds is enough), as the death blocks at your left serve pretty much the same purpose. But that's just my suggestion.
The black blocks on the left are (Race against Death Blocks), if a sprite touches them then the player also dies.

Setting the timer down to a few seconds is a good idea, I didn't think about it thanks.

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Stage 2

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Stage 3 preview

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Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Fedora

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