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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Fedora
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Almost everyone jumps after the Kaizo Light Badwagon, and I would also like to try to do something in this direction. This project "Fedora" was created by me to pissing off some future players, it also has the retry system.

I don't know how many levels I will make , I think around 12 levels or less depends on my motivation.

Not really something new but a little change. Should I leave the HDMA like this because I personally like it a lot

Very excited to see you doing Kaizo:light. The HDMA is really really cool
Thank you , I will try to release a demo for C3
By the way, here are 2 small previews

preview 1

preview 2
This is something from the first stage, I'll probably change the end part a little bit

Two things:
-The HDMA is good
-The kicked shell in the first preview video proves to be pointless, unless you rebuild its path so you have to rush before you become trapped, if you get what I mean
The first stage is ready, will try uploading this week

This is likely to happen in the final stage
Hop Hop Jumper
I really like this first stage! The way you used the SMM Bobombs is super creative, reminds me of the insane levels Panga was making for Mario Maker back in the day. Looking forward to seeing more from this project!
Thanks Samantha

Also Stage 2 Crypto Screenshots

Not much, but a very small preview
If I was in your boots, I'd avoid extremely tight jumps like at 0:54 and 1:03 from your level 1 video. Especially since your hack is aiming to be kaizo: light. You did justice nevertheless!
I have a Discord server as well!
Basically, I believe in peace and bashing two bricks together.
Originally posted by AbuseFreakHacker
Not much, but a very small preview

I think you were too generous in that room. You could tighten the timer so you must rush at all (about 8 seconds is enough), as the death blocks at your left serve pretty much the same purpose. But that's just my suggestion.
The black blocks on the left are (Race against Death Blocks), if a sprite touches them then the player also dies.

Setting the timer down to a few seconds is a good idea, I didn't think about it thanks.
Second stage feels too cramped with midpoints. It's a nice puzzly one otherwise.

Glad to see you recycled that one gimmick from KLDC - seems like there's a lot of potential for such.
Will pause this hack for a while, don't have so much fun with Kaizo Light right now
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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Fedora

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