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Kawa Mario World by ram.heroe

File Name: Kawa Mario World
Submitted: by ram.heroe
Authors: ram.heroe
Demo: No
Featured: No
Length: 34 exit(s)
Type: Kaizo: Light
Description: KAWA MARIO WORLD.

This is a kaizo light SMW hack, it is an adventure that requires gaming ability, patience and observation skills.
It has 13 missions that increase in difficult along playing
them. The missions in this game were inspired in some patterns used in Kawa Mario Bros 3 and Quickie World. However, all of them were modified to be shorter, easier
and quicker to be completed.

The player should pay special attention to the texts all throughout the game. Texts that were put into the missions, have the clues needed to find the way to the end of this game.

IMPORTANT: This game does not require to be a Super skilled player. Anyone can beat this game by being patience and practicing a little bit. Lastly, this is a Mexican hack so the texts inside the game are in Spanish.

Please enjoy playing this hack as the author was creating it.

Best wishes and long live SMW Hack game players.

Kind Regards!
Screenshots:
Immediate Removal if the Hack:
Violates an excessive amount of community core values, listed below:
Clean palettes

In most level I played the palettes were very hard on the eyes and made it difficult to see many of the obstacles or sprites.

There are many set ups that don't take into consideration what the player may experience. Ex: Ore no kawa mama da I spent 50minutes trying to figure out how you wanted me to fall onto koopas and goombas I couldnt see.

I stopped playing on El Hoyo De Sanedwin - the coin trails dont help at all and im just falling blindly through the level trying to use my powers of premonition to help me survive.

Please use better palettes if you plan on submitting again.
File Name: KawaMarioWorld
Submitted: by ram.heroe
Authors: ram.heroe
Demo: No
Featured: No
Length: 14 exit(s)
Type: Kaizo: Light
Description: KAWA MARIO WORLD.



This is a kaizo light SMW hack, it is an adventure that requires gaming ability, patience and observation skills. Consist in 13 missions that were inspired in some patterns used in Kawa Mario Bros 3 and Quickie World.



The player should pay attention to the texts all throughout the game. Texts that were put into the missions give tips regarding tricks completion.

Note: Texts inside the game are in Spanish.



Please enjoy playing this hack as the author was creating it.



Best wishes and long live SMW Hack game players.



Kind Regards!

Screenshots:
For the most part this hack showed good signs of level design and creativity. Interesting use of indication was used to help guide players through the level without being confused. The level design is vastly overshadowed by the poor choices in color throughout the game and some extreme difficulty spikes forcing the player to retry the stage for lucky frame bounces on enemies.

There are still a lot of questionable palette choices, ranging from bright reds and greens to yellows and whites. A lot of the time its hard to tell what is going on because the busy backgrounds clash with the foreground while you are also trying to manuever precisely through the level.

Color Examples:

https://imgur.com/e5VqTQU
https://imgur.com/SPu6WCY
https://imgur.com/dGIMC7V
https://imgur.com/rFDGTcB

These are some of the bigger offenders, and most levels still have a lot of color issues.

Feedback by Level:

ORBGASMO FANTASMAL -
(Minor) The chucks in the second half are glitched, this may be a design choice to make them spooky since its a ghost house. If not you should make sure the sprite header is set correctly.

JULIO DUENDE GAYMER -
(Major) This palette is hard on the eyes. Bright red and bright green colors like this clash very heavily.

(Major) Throw block collides with the rexes if your sprite interaction is unfavorable. Throwing it upward before you hit the rex is not possible because of the rope forcing you to get lucky. https://imgur.com/P1VTDwW

CALABOZO DEL MANDIL-
(Minor) - Colors of the berries do not look good.
(Minor) - Lag and slowdown near the 3 dry bones.

MATA YOSHIS O MUERE- Extreme slowdown near the 3 chucks in the 2nd Half.

QUE ES OBO?-
(Major) - Shells collide with the fuzzies for similar reasons for the rex. You might be able to toss the shell up on the 2nd or 3rd fuzzy but you can still lose the shell easily on the first. https://imgur.com/EDHfL9L

(Major) Riding a rope into a wall or into the side of the autoscroller breaks part of the level. Letting you climb over the rest. https://imgur.com/9TF8lZA

(Minor) Color Palette - White/yellow background on yellow/black foreground