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Standard palette for ground
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Standard palette for ground
Pages: « 1 » Link - Thread Closed
For all those guys who adjust the palette in Lunar Magic and don't know which colors of the overworldwhere standard:

Color 1: 160 0 0 0 0 0

Color 2: 33 160 68 120 104 24

Color 3: 23 121 136 200 152 88

Color 4: 104 240 56 0 120 72

Color 5: 31 168 143 224 192 80

Color 6: 80 240 94 0 200 0

(The numbers equals hue, saturation, brightness, proportion of red, proportion of green and proportion of blue in this order)



Look the picture above for color 2

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Imagine a signature here
What is the point of this thread? one your image doesn't work and 2 you can just export the default palette from any clean SMW rom if you wanted plus if you use custom palettes like you should it doesn't matter too much.
First I don't know why my picture doesn't load, second not all people out of this world know how to export palettes from a clean SMW rom (some guys dont't even have a clean rom) and third some people care about standard palettes even they use their own. Also it could happen that you want to make custom palettes but you forget it to make it custom by mistake. So I don't see your point I'm sorry...

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Imagine a signature here
I propose a bunch of questions

-What are these colors for? You said ground but which ground?
-What palette row are they for?
-This is only one shared palette. What about the other shared palettes?
-This is only one palette row and not even a complete one what about all the other colors?
-You only need HSL or RGB not both why are you making it more complicated than it is?

The idea behind this is ok but the execution is really bad and in its current form really doesn't have any use.

I'm going to close this please do not remake it.
Pages: « 1 » Link - Thread Closed
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Standard palette for ground

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