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My Super Mario Maker - World 3
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - World 3
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Hello! I built my own Super Mario Maker on my PC using Direct X. It wasn't easy and took a lot of time.

One of the more fun aspects of Super Mario Bros 3 were pipes that would transport you to another part of the same level. I wish Nintendo used it more often so I encoded that feature here.

Super Mario is, of course, a trademark of Nintendo.
I got these Mario, Luigi, and enemy sprites from someone named AwesomeZack.
I got the foreground tiles from TetraVega.
I got the background tiles and other enemy sprites from jdaster64.
I got other background tiles from CrapCom.

Hello! I built my own Super Mario Maker on my PC using Direct X. It wasn't easy and took a lot of time.



I think I will make World 3 an Sea Shore world. In this stage, I have made quite a few modules during my time in quarantine. I now have animated backgrounds (as opposed to foregrounds), Blooper (why wasn't this cute squid in Super Mario World?), and frozen coins that can be defrosted by fireballs. I also have the Invincible Star and same-stage pipe networks. I tried to show as many Easter Eggs as I could.

I thought that this stage would be easy to make because I had coded the swimming algorithm 2 years ago. Boy, I couldn't have been more wrong. I had so many bugs with the addition of Yoshi and the ground platforms you can jump through. Every time I thought I had fixed everything, I found a new bug. I spent the last week just fixing bugs.

I plan on encoding a few more items for my Mario framework (such as slipping on ice and sinking in quicksand) before revamping my graphics and really designing my own Super Mario game. More updates coming!

Super Mario is, of course, a trademark of Nintendo.
I got these Mario, Luigi, and enemy sprites from someone named AwesomeZack.
I got the foreground tiles from TetraVega.
I got the background tiles and other enemy sprites from jdaster64.
I got other background tiles from CrapCom.


Continuing my Sea Shore World, I have now encoded the Dolphin platform. I placed it in a stage with the water fall background ripped from Super Mario Bros 3 (16-bit version, of course). As a bonus, I have also created an underwater side area with tidal waves that could blow Mario left and right.

Enough with water and swimming. It's time to get to work on slippery ice. More updates coming!
Pages: « 1 »
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - World 3

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