Language…
11 users online:  Alex, Cat person, Chaveszzz12, GatoBiscoito, Hammerer, pacmanboss256, Papangu, SuperMarioDs64, TheMorganah, Tripii, zAce08xZ - Guests: 94 - Bots: 103
Users: 68,438 (2,269 active)
Latest user: KevinKSpeedoguy

Big Boo's Revenge 2 Mario strikes back by Tobias94

File Name: Big Boo's Revenge 2 Mario strikes back
Submitted: by Tobias94
Authors: Tobias94
Demo: No
Featured: No
Length: 96 exit(s)
Type: Standard: Hard
Description: This hack is the successor of Big Boo's Revenge

This hack has custom music and custom graphics

almost every level has its own music

96 exits and 19 secret exits

Good luck, have fun. I hope you enjoy my game. worked on this hack for a long time
Screenshots:
Rejecting this for a variety of reasons:

- One overworld event every 3 doesn't work or doesn't trigger, this leads to having levels unreachable or to having paths not unlock at all. Therefore not every exit is obtainable and I'm not even sure if you can reach the end of the game. This is the major reason.

- There are multiple instances where, in a level, if you're big mario you get stuck and you have to do shelljumps and/or some other very precise trick to get out. Basically you didn't account for big mario at all in some levels.

- Levels are full of lag, especially ones where buoyancy is activate. (For example, there was a level in world 2 that was a skull platform ride on lava and it lagged literally for the entire level).

- Additionally, there are some levels which are marked as red but don't appear to have a secret exit (or if there is, I couldn't find it even with LM).

Now, not exactly a rejection reason but a design suggestion from my point of view:
Levels are too long from the start, world 1 and 2 have some levels which lasts for multiple rooms without checkpoints, the ghost house in world 1 is too long to be there in my opinion.

Basically this hack feels untested, many things break and/or don't behave like they should, levels lag and exits don't trigger events.
Please make sure to deeply test your hack with an accurate emulator (like BSNES or Snes9x 1.60) and PLAY your levels before re-submitting to make sure you fixed everything you could find.