I'll have to reject this hack for a few reasons unfortunately.
For starters in the very first level you can softlock the game and have to reload the entire hack to try again if you throw the key off the screen. It's a small oversight which prevents you from progressing onto the rest of the game.
Trying again and clearing the stage unlocks the rest of the game and is where the issues started.
The level design is said to be "Very Hard" but really this feels like Kaizo Light and is just unfair and annoying the play through.
I understand it is meant to be challenging but even in your text file attached with the patches you state and encourage the use of savestates which is against the rules for hacks that are not classed as Kaizo.
I tried my best getting through the first level however it had plenty of other issues such as Sprite Limitations making the Flying Hammer Bros. fail to show up at times.
There are also a lot of blind jumps in which the player has no direction or indication of where to go.
The second level also features Stacked/Floating Munchers which are not allowed as all they need to be replaced with are some Graphics that don't look like they were lazy placed. Plenty exist on here and elsewhere that you can use.
All of these issues aside I looked into the rest of the levels with Lunar Magic and it seems a lot of the problems hold true with the level design been more akin to Kaizo rather than been an actual hard challenge.
For these reasons I'll have to reject the hack.
I hope you take a look at other hacks and our guidelines to get a better grasp of what we accept in the hacks section.
It's clear a lot of work has been put into this hack however with the aforementioned issues it can't be accepted.
I wish you good luck on getting the hack fixed up and accepted in the future.