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Hack with (optional) Kaizo and (optional) Non-Kaizo Levels. *RELEASED*

Standard players, let me hear your voice!

Super Nothing World

Exits: 25

The hack is split into 3 worlds:
World 1: Traditional Trail, standard: hard levels
World 2: Platforming Paradise, this is sort of in between kaizo and non-kaizo
World 3: Kaizo Killing Fields, kaizo but on the easier side

Each world is OPTIONAL from the start, so kaizo players don't have to play non-kaizo, and standard players don't have to play kaizo. I have lots of kaizo players that are interested in playing the hack 100%, but I am searching for players that specialize in non-kaizo hacks that are interested in playtesting some or all of my hack.

Get ready for the razzle dazzle!

Specific feedback desired:
+Too ugly: graphics errors
+Not intuitive: weird tech
+Too blind: oops I died
+Tedious: unnecessary precision
+Too hard: bad difficulty curve
+Unclear: what is kaizo and what is non-kaizo
+Compatibility: hardlock bad
+All constructive feedback is welcome

Anyone that gives helpful feedback will be featured in the credits as a playtester. #smrpg{:D} WOW #smrpg{gasp} Above all, have fun!

Ok, I Played almost the entire hack because of a problem that you will discover farther on the "review", but let's start with the graphics.


At the first level of the Traditional Trail "Cleft of Creation", there is a single spike that might be hard to see because of its palette being yellow equal the bridge palette as well.

After that, at the last level of the Traditional Trail "Carmine Convent" you will find a white wood piece (I don't know its name) that by some reason I thought it was a platform, it might be already used in the original SMW but it is quite sketchy.

Other than that I didn't see any graphical problems.


The Hack Intuitively is fine as well and that is what I have to say about it.


The hack has some blind jumps and enemies.
At the Platforming Paradise the second stage has a silent bullet bill that appears to the player avoid.

I recommend that you use this patch to make every silent bullet bill disappear:

Later on at the Kaizo Killing Fields "Secret Level 1" right at the start you need to react at the same instant that level loads to jump in a parashooting goomba

Placing the parashooting goomba a little higher would make this jump easier.

At the third level of the Platforming Paradise at middle of the course you have to perform some jumps in porcupuffer, but it appears out of a sudden and it disappears in few seconds

Again, placing it higher might make the jumps easier.

The Final level of the Platforming Paradise also has a fast reaction moment, right at a checkpoint you have quickly jump, else, you fall together with the platform.

It may increase the difficult but it is hard to react fast.


The hack has just few parts with unnecessary precision.
The Final level of Traditional Trail has 3 doors that you need to make a run because of a P-Switch that you have pressed, but these doors have a really tight time to reach them.

Placing the switches a little closer to the door will make it less precise.

At the second secret level of Platforming paradise it has a little jump to a pipe that you have make a little jump or die to a spike.

Moving the platform a little closer will make it easier.

-Difficult Curve

The difficult curve is fine, there are just some levels that doesn't see to belong to its world.

-Unclear difficult

Pretty much the same as the difficult curve, levels that doesn't see to belong to its world.


The compatibility seems fine as well.

-Extra Feedback

Well remember at the start that I said that I didn't played it all, it is because of a impossible level, Kaizo Killing Fields "Secret Level 1" I didn't found a possible way to beat this level,
you need to fly to go through a space and make progress, but because of moving pipes and insta-killing blocks it is impossible to make a running start.

I even tried to make a wall-jump but when I jumped on the wall, it seems like there is no wall-jump frame.

At Traditional Trail "Secret Level 2" there is a cool gimmick of changing the level physics to water or athletic level, but it makes the level have no challenge when its physics is from a water level, it may add some fish but still.

The second level of Platforming Paradise has a part that you "need" to be small to cross a gap, but the level doesn't even give a indication of that.

Again, in the second level of Platforming Paradise, there will be a bullet shooter that doesn't even shoot.

If it is only there for graphical reasons it is fine, but if it is meant to shoot bullets open the "Add Sprites Window", select this and place on the bullet shooter

Again, at the Final level of the Platforming Paradise, on the part of the moving platforms you can clip through them causing your death.

Unfortunaly I don't have a solution to this :(

At last, in the Kaizo Killing Fields "Secret Level 2" there is a section of moving floor and ceiling, farther on this section you will find a shell that if the ceiling reaches it there is no way to get it anymore because it clipped through the ceiling.

Again, no solution :(

Well that is it, if you need something you can count on me ;)
Just some Ys fan lol
Thanks for the amazing and detailed feedback. Only the last 2 of your screenshots are showing for me, though. I'm on Google Chrome. Perhaps your sharing settings aren't enabled?

Also if you don't mind, what console or emulator are you using, for my notes.
I use Snes9x. Also I fixed the images. By the way I forgot to say about a softlock in the first level of Traditional Trail, if you grab the switch path, press and get the muncher coins you will need to reset to get free of the softlock if you didn't use a savestate at the start.

Just some Ys fan lol
Just got 5 downloads on this in the last few hours, but I just submitted this. The latest version is in the waiting files section. Thanks to everyone that supported me!