File Name: | Bob's Time Traveling Machine |
Submitted: | by MilkyMooer |
Authors: | MilkyMooer |
Demo: | No |
Featured: | No |
Length: | 14 exit(s) |
Type: | Standard: Hard |
Description: | MAKE SURE YOU READ THE README SO IT WORKS!!!!!!!!!!!!!!! You time travel and do stuff. I would tell you more, but the game speaks for itself. Have fun! You should probably also play on an emulator due to the game utilizing 2 players. If you play on console, make it a game where your friend has player 2's controller and you have player 1's controller! -Ver 1.1- -Got rid of a softlock in "YELLOW." -Made some trees lose priority over Mario in "BLOOD RUSH." -Changed something that may have been offensive to some on the Main Overworld map. -Replaced that with a nicer message on the Main Overworld map. -Added a broken ship in the first overworld you see after time traveling because why not? -Put readme in all caps because you need to read it for the game to function. -Changed the .zip file name to match the game's name. |
Screenshots: | ![]() ![]() ![]() |
First of all, the choice of blocks to which Mario/Luigi die from is not great. The blocks that you've chosen as death do not look like death, I'd recommend making some custom graphics for the blocks that you're using, just to make it more clear.
Secondly, Mario/Luigi are waaaaay to similar, I died a bunch of times just because I couldn't tell who I was playing with.
Third, the final levels are way more similar to kaizo-light then very hard, I would make them easier, give the player a little more time to react to stuff and let the player move slower throught the level, making obstacles easier to avoid.
But now, let's tackle the real reason I had to reject this hack.
I played on BizHawk (which is an emulator that uses an older version of bsnes (v87)), and when I arrived to the Portable Pipes level, the pipes didn't work, one of them was flipped upside down and they were golden colored. Baffled at what to do, I asked other mods to try to play the hack on their system, so we booted the hack on:
-SuperNT
-Snes9x (various versions)
-BSNESv117
-Actual SNES + SD2SNES
and all had various degrees of "workingness". On SuperNT, it worked fine, SNES9x too, bsnes, the pipes worked, but they were golden again instead of red (the color they had on snes9x), on the snes they didn't work again.
So after some discussion we theorized that this behavior it's probably due to random initialization of the ram on different emulators/systems. Due to this fact, we can't guarantee that the hack will work on every system due to how the memory is initialized. This is most probably a bug in the pipes themselves, and you can probably contact the authors of the sprite about it.
If that gets fixed, as well as the aforementioned issues, the hack will be accepted.