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Issue with Disco Block

So I've been having trouble getting this block to load the correct ExGFX into my map16. I have the block behaviour working correctly, and when I load up the included test level the blocks graphics display and function correctly, which would suggest to me I had inserted it correctly. However when I try to load the included .map16 file into my rom, it displays as a blank tile.

Any suggestions? I'm relatively new to this but haven't been having much trouble with custom stuff thus far until this. Hopefully I'm just missing something simple.
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I think it's blank because you don't have ExGFX loaded into the level. Click on #lm{sgfxby} and enter your ExGFX number to the BG3 slot. If it displays error 0x(ExGFX number) not inserted, click on #lm{insexgfx} to insert your ExGFX. Make sure your ExGFX .bin file is in ExGraphics folder located where your ROM is located.

If you have inserted your ExGFX file in the level, open up Map16 window and click on #lm{8xt} to toggle between 16x16 and 8x8 editing mode. You wanna be in 8x8 editing mode. Then, click on #lm{8x} to display 8x8 tile selector window. If you scroll down, there should be your graphics. Select your graphics and then right click on the blank tile in your Map16. I hope this will help.
Thanks for the reply, thats got me half way there which is great progress. So now the graphics are there in the 8x8 tile selector, but because its an animated block the 4 frames are split across 2 rows and 4 columns. Strangely, in the demo level the block is inserted correctly as an animated 16x16 block in the 8x8 editor.
img link: https://ibb.co/HGH97zm

Ive even tried saving the demo level to the rom in the hope that would get it but as soon as I change level number it goes back to blank, and when I reinsert the ExGFX in the GFX bybass it doesn't insert correctly.
Whereas in the test level which is now saved to rom it displays as:
img link: https://ibb.co/rZH2q9F

I now think it may be something to do with ExAnimation, I've tried copying the settings from #lm{exan} but still no luck.

Again, big thanks for the help!
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Managed to solve it myself #tb{^V^}
Turns out it was to do with the ExAnimation.

If anyone else has a similar issue, what I did was change the ExAnimation type to Type 4 8x8s: 16x16. Then changed the frames to the same as in the demo level (00-07: 780,790,7A0,7B0). Changed the frame count to 4 and the destination to match its the tile address in the 8x8 tile selector, which for me was 200.

Thanks for pointing me in the right direction, don't think I'd have solved it without the nudge.
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