Flippin' Flickerbars
Some parts of it are slightly dated and I've improved it since this version, but I still do hope you have fun if you decide to check it out!
I've been around here for a while, but the only hacking-related things I've shared have either been painfully mediocre or just never were finished to a point a demo would be reasonable. After drifting away from SMW hacking for a while, I thought it'd be fun to try to make one again just for the fun of it, and as extra practice for whenever I eventually make games of my own. This hack has been in the works for... maybe a few months, now? And I figure it's a decent time for me to finally start a hack thread and show what I have so far.
But I doubt anyone cares too much about all that stuff, let's get some grub going. And by grub, I mean videos and screenshots.
Spine Canopy - The first level I made for this hack, including bouncing spiny eggs, blue koopas, and a couple of flying hammer bros.
Peak Performance - A level built around the obstructive layer 3 clouds and precarious ledge climbing blocks. The layer 3 was tricky yet rewarding to work with from a design standpoint.
Arid Tribulation - A level built around a reverse air meter where you have to race between pockets of water to avoid overheating. A very barren level, with almost no mushrooms and devoid of a checkpoint, making it an intimidating one-shot challenge.
Untitled Water Temple Level - Water works a bit differently in this game, as Shiro and Kenchi can't swim very easily. Instead, they can only jump up off of the ground and will sink otherwise, making bottomless water much more of a hazard.
Untitled Highway Level - A speed-based stage featuring tokotokos, disco shells, thwomps, and YI cloud drops. They aren't invisible in the screenshot; instead, it's a self-coded mechanic where there are bits of ground that, when sprinted across, will make them sparkle and able to break through pink blocks on impact, but only as long as they maintain sprinting speed, making for unique sprinting challenges. The level's also being built in such a way that a skilled player will be able to consecutively sprint from start to finish in one go.
Anyway, that's about all I have to share so far. Hope you all enjoy, and I'm definitely open to critique on these levels, since I want them to be fun for you all to play! (Also no, it's not Literally Titled that, I just actually haven't thought of a name yet aha)