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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Death to clear a level / Modifying death consequences
Forum Index - SMW Hacking - SMW Hacking Help - Death to clear a level / Modifying death consequences
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Hello, this is my first post here, but I have been lurking and researching here for a couple months now. I am currently in the process of making my own kaizo hack.

I'm hoping someone could help me. I'm trying to make it so the death of Mario will cause a level to be cleared. Here's my setup for the level idea:

- The entire playable level is within 105.

- A pipe at the very end of the level takes the player to 10A.

- 10A is a dark cave that slowly becomes harder, and eventually impossible to get through without dying.

- Inevitably the player will die, and I wanted that to be how the player clears the level. It's meant to be kind of a troll / kind of a story setup.

I'm hoping someone could tell me if there's a patch that will allow that, or if I have to write an ASM patch myself for it? Thank you very much for any information you can provide for me.
Originally posted by Darolac


Thank you very much!
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Forum Index - SMW Hacking - SMW Hacking Help - Death to clear a level / Modifying death consequences

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