Another steampunk tileset drawn by me. The second version has few changes. Give credit, if used.
There are some issues to point out with Map16:
Tiles 436 and 446 were set to be passable even though they look solid.
Tiles 460, 470, 471 were set to be solid even though they look passable.
Tile 423 is a worse version of tile 500, because it offers a less varied dirt pattern. Tiles 506, 507, 508 and 517 are worse versions of tiles 437, 436, 500 and 446, respectively, since their lighting is facing the opposite way of all other tiles in the tileset.
Hill tripping. Please include alternate versions of flat tiles that behave like tile 100 instead of 130 so they can be used with the steep slopes and avoid hill tripping.
The palmask overwrites SMW colors in palettes 4 to 7 without necessity.
The readme file has a whopping eleven pages, which is very excessive for a graphics submission. Please resubmit it with a much shorter readme file. One page should be enough to put every important information for the user, such as what slot each ExGFX file is meant for, if they're for background or foreground or Layer 3, and if credit is needed. Version changes aren't important here because the submission wasn't accepted to begin with, and describing every tile, palette, page, etc. in words and pictures is pretty much unnecessary.
Please mention in the description that Layer 3 is best used with a sprite, minimalistic or SMB3 status bar, otherwise it'll get cut off by the vanilla status bar. Speaking of description, this line makes no sense without context: "The second version has few changes.". Please write your descriptions more cautiously. Follow the newly added Submission Form Instructions in the Submission Guidelines for reference.