Similar to his role in SMB3, this guy throws boomerangs at Mario.
BIG FAT NOTE: This sprite depends on the boomerang sprite. Make sure you insert the boomerang as the very next sprite. (ex. If this is sprite 1B, make the boomerang 1C).
Uses first extra bit: NO
Comes with the boomerang sprite
v1.0 ----- Tattletale - moved out of pixi.
Fermin's update: I added with sound effects for boomerang.asm so they can use sfx in any but only 1DF9
This update adds twelve bytes of code to the included boomerang sprite to play a configurable sound effect in a non-configurable sound bank at a non-configurable rate. Nothing else has been changed. This update is being rejected per Rule 2 of the General SMW ASM Submission Guidelines:
Originally posted by General Guidelines
Do not submit simple modifications of an already existing resource.
That said, you are welcome to leave a comment on the submission to inform other users how to achieve this simple effect should you wish.