This hack is basically me learning Lunar Magic. It contains a few kaizo tricks and is re-grab heavy. Most setups are meant for the player to go fast. Mostly vanilla SMW but contains On/Off blocks and Toxic Water. Also, Reznor and Bowser are custom sprites.
Hack is pretty decent for a first try. There is a decent amount of graphical errors and cutoff. There is also a few breaks that I found that are pretty easy to execute. Ultimately the hack cannot be beaten because the overworld doesn't work correctly near the end.
(minor) You can despawn the disco shell before the midway and just take the shell with you.
(major) 2nd half- You can ride the rope into the wall which allows you to climb over the whole level.
Green Switch -
(minor) Cement corners are generally frowned upon, not a huge deal though.
A slope in the sun-
(Major) 2nd Half - You can get yoshi off the 1f0 by dismounting him a couple times. Once you do you can run across the munchers with ease.
(minor) The koopas glitch out in the boss fight. Changing the sprite header should fix this.
(minor) some strange graphics near one of the blue koopas at the end. Half log?
Too Hot to Trot-
(minor) missing lava tiles before the pipe
Cave Switch Engage-
(Major)On/Off blocks are not set correctly if you die at the checkpoint.
(Major)- I think the black blocks are supposed to be death blocks. If they are.. they don't kill you.
(Major) - You can duplicate the blocks near yoshi to get out of bounds, feed yoshi with the surrounding enemies, then grab the disco shell and fly over the rest of the level.
(Major) No event activates after beating "Replay Cement". You cannot progress any further into the game.
17 exits with 2 switch palaces. On/off block, Toxic water asm added. Quick retry and custom music also. Re-grab heavy, easy light kaizo tricks. Death dirt and Instant death spikes have been added for anti-cheese. Just going for a Fun filled hack with a little challenge. Updated 6/8/20. Fixed cutoff and rope glitch issue.
The whole overworld is unlocked and you dont even start at the first level of the hack. Make sure to actually playtest your hack before submitting again.