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Totally Vanilla Totally Beta Totally Test Totally Thread

sorry for the Totally Title

DIFFICULTY: Hard

LENGTH: 9 Exits

Description:
A pure vanilla hack, only Lunar Magic and it's hijacks was used in making this hack (but no custom palettes or map16, like OLDC). It's a bit on a challenging side, but there are plenty of opportunities for extra lives and power-ups.

Screenshots:



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Quickfix
1.02
All right, just played through the hack and I really liked it! I like the variety of ways to access the bonuses , and the hack overall was pretty challenging. Nice job!

Now I encountered a minor and major bug in Sumo Training. The minor one is that when the sumo lightning fire is on-screen, some tiles from the other sprites on-screen will appear randomly on the screen. I just noticed it in the beginning of the level. The major one? Whenever I complete any exit in that level, I can't go anywhere. You might want to fix that.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

yay for last-minute changes that breaks stuff! Now Sumo Training should trigger exits proper.

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The minor one is that when the sumo lightning fire is on-screen, some tiles from the other sprites on-screen will appear randomly on the screen.


i assume it happens in second half? because i remember encountering it here. i tried to minimize it, not sure if i want to move stuff around. didn't notice you said it's at the beginning. hmm...
Okay, now I finished this hack for real. Good game. I wanted to replay the castle level because I missed the bonus game the first time. And I have to say, thanks for the cape, that was pretty nice.

Now, there are a few more minor problems. If one run-jumps at the checkpoint in Dangerous Lines and makes the screen scroll vertically, the platform jump right after the checkpoint may be blind. You should disable vertical scrolling there. Also, I think you could fix the cutoff grass corner tiles that act like tile 1F0 in Reflex Time and the first bonus room in Expanded Feeling very easily, you know. And finally, the goal walk circle iris effect is cut off in the castle, but it's very minor. It's your call to fix that one.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

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If one run-jumps at the checkpoint in Dangerous Lines and makes the screen scroll vertically, the platform jump right after the checkpoint may be blind.


i made it so line-guided goes low enough to make camera not scroll vertically anymore. there is one secret door that is related with vertical scroll. i can remove it altogether, but i don't feel like doing it.

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Also, I think you could fix the cutoff grass corner tiles that act like tile 1F0 in Reflex Time and the first bonus room in Expanded Feeling very easily, you know.


for bonus room i placed munchers, but for Reflex time? Without direct map16 i don't know of any other solutions.

I updated the hack addressing those issues (except for reflex time and castle circle).