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Mario's bad four days by Seike kun
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Mario's bad four days by Seike kun
Pages: « 1 » Link
File Name: Mario's bad four days
Submitted: by Seike kun
Authors: Seike kun
Demo: Yes
Featured: No
Length: 3 exit(s)
Type: Standard: Normal
Description: Mario esta perdido em uma floresta por beber muito a noite,cabe entao a voce a voltar para casa.



Creditos ao: Pai troll pois ele me incentivol a criar esta hack.



Esta hack contem palavras obcenas.

Screenshots:
I'll have to reject the hack due to a lot of errors which make it a deal breaker for such a short hack as this.

The hack is littered with objects that have incorrect/bad palettes. These can be easily fixed.

First off the Screenshots for your submission are the wrong size and are very distorted. You can take appropriate screenshots with most common emulators.

Many of the ceiling tiles for sloped ceilings have incorrect collision and cause Mario to hit his head against nothing.

There are instances of cut-off created by a few Vines you have placed in the hack.

Sprite Limitations make certain sprites invisible around Wigglers.

In Green Hill Zone you can return with Yoshi and cause the glitch where Yoshi is on the same screen as a Baby Yoshi which causes the graphics to glitch.

The hack is quite short so these issues will need fixing before the hack can be accepted. Take some time to test the levels and fix the issues I have mentioned.

Screenshot Link
File Name: Mario's bad four days
Submitted: by Seike kun
Authors: Seike kun
Demo: Yes
Featured: No
Length: 3 exit(s)
Type: Standard: Normal
Description: Mario esta perdido em uma floresta ao passar a noite em claro bebendo muito e vendo muita po>,&¨*%[email protected]! da Peach.Cabe a voce agora a leva-lo de volta para casa.

Creditos ao Pai troll pois foi ele que me encentivol a fazer esta hack room.

Cuidado:contem palavras obcenas!
Screenshots:
Whilst most of the errors have been fixed some still remain.

With this Demo been quite short its easy to see certain issues.

For example there is cut-off found within the first two levels with certain Cement Blocks sticking on the side of walls.

The main reason is that although the Yoshi Glitch was fixed in the Green Hill Zone level the bad palettes of the Cement Blocks, Note Blocks and Goal Post still exist.

You'll need to correct these palettes in order for the hack to be accepted as its quite short so these issues are more notable say for instance the hack was longer.

They are easy fixes so submit the hack only when you have made sure these issues are fixed.
File Name: Mario's bad four days
Submitted: by Seike kun
Authors: Seike kun
Demo: Yes
Featured: No
Length: 5 exit(s)
Type: Standard: Normal
Description: Esta hack e dedicada ao incrivel jogo ja feito pela nintendo:

Conker's bad four days.



Historia:

Mario esta perdido em uma floresta por passar a noite em claro em um bar bebendo muito e vendo Por$%#&*%#@ da Peach.

Cabe a voce agora leva-lo de volta.



Cuidado:contem palavras obcenas!
Screenshots:
Although earlier levels have been fixed the newer levels have issues that need addressing and thus the hack has been rejected again.

The Cloud Level has really bad collision and Mario can get stuck as well as clip through a lot of the ground.
It feels like a lot of the Map16 Properties of the tiles are incorrect as certain platforms are either solid when they should be semi solid. The main issue is the ceiling slopes as Mario can go through them and get stuck.

You give the player a Cape & Yoshi as well as Blue Shells which can give the player access to areas behind the Goal Post that are filled with cut-off.

The Ghost House Puzzle is a tad unclear as you have a few more P-Switches than you need as well as some parts having trial and error sections with way too many Boo-Chains which make it a chore to get through.
Lastly the spikes at the end blend in way too much with the background as they share the same palette. Make them a more distinct colour.

This is third time the hack has been rejected so I urge you to make sure you test thoroughly any new levels you add to your hack.
Take your time when testing and get others to test your levels as well so they can potentially find issues you can't


Screenshot Link
File Name: Mario's bad four days
Submitted: by Seike kun
Authors: Seike kun
Demo: Yes
Featured: No
Length: 8 exit(s)
Type: Standard: Normal
Description: Mario e Luigi estao presos em uma floresta por conta de Bowser mas ao chegar no reino cogumelo descobre que a Peach e os ovos de Yoshi forao capturados por ele e os Koopalings entao cabe a voce trazer a paz para o reino cogumelo.
Screenshots:
I'll have to reject the hack again as with the newest levels that have been added have softlocks in that make the player need to die via a Time Up in order to progress.

In this level you create a set-up for the player to use a Koopa Shell in order to access a vine. Whilst this is a fine idea the execution allows for softlocks. If you destroy the shell with a spin jump as well as other Koopa's in the level you can get stuck.

If you do manage to get a Koopa Shell you can fall down and get yourself stuck in the blocks as well. I know a level in the original SMW allowed for this very easy glitch to happen but we shouldn't follow that level as an example on how to make our own.

The Koopa Shell can also de-spawn really easily and sometimes not activate the vine block due to it been on the boundary of another screen in the level. It might be possible with a Cape but I am unsure as you'd need to be ducking in order to get anywhere near the Vine Block.

Lastly a lot of the new levels feel very rushed and samey with levels often consisting of the same set-ups of enemies and obstacles. Try changing it up from using the same enemies over and over as well as creating different platforms and obstacles for the player to work around.

I've moderated this hack a few times now so always I do urge you to fully test and play the hack to spot if these issues can occur.
Once again take your time. I see this time you made new levels instead of fixing older ones.
That is fine as well but remember that it could create new issues and I'd suggest fixing levels rather than just making completely new ones.


Screenshot Link
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