rip 100 threads
I decided to replace lives by a death counter in my hack, as lives aren't that interesting of a mechanic if you think hard about it. However, that leaves coins without a purpose. In levels, coins are great not only as rewards, but as movement indicators and such, and I'm sure everyone's used to design Mario levels with them in mind and everyone who plays hacks is very used to encountering them as well.
My hack has a 4-digit coin counter, which allows them to be used as currency. That opens up a lot of possibilities, a lot of which maybe haven't been explored by the mainstream hacking niche.
What do you think are interesting ways to use coins in a hack without lives? To start, I'll share some of the ideas I have for my own project. Of course, my ideas are limited to their usage as currency; there are other ways to use them (off the top of my head I can quickly think of this one).
-Purchasing game upgrades in general in store-like levels, much like JUMP did with dragon coins. One I imagined that's not in the JUMP games is a "drone", which allows you to scroll the camera in the main map and have a peek on the areas you haven't explored yet.
-Purchasing powerups, but not in stores - you know, you can always go in a level, get a powerup and leave, right? Those may be more useful if they're placed in taunting spots in the middle of hard levels.
It's easily the best thing I've done
So why the empty numb?
I decided to replace lives by a death counter in my hack, as lives aren't that interesting of a mechanic if you think hard about it. However, that leaves coins without a purpose. In levels, coins are great not only as rewards, but as movement indicators and such, and I'm sure everyone's used to design Mario levels with them in mind and everyone who plays hacks is very used to encountering them as well.
My hack has a 4-digit coin counter, which allows them to be used as currency. That opens up a lot of possibilities, a lot of which maybe haven't been explored by the mainstream hacking niche.
What do you think are interesting ways to use coins in a hack without lives? To start, I'll share some of the ideas I have for my own project. Of course, my ideas are limited to their usage as currency; there are other ways to use them (off the top of my head I can quickly think of this one).
-Purchasing game upgrades in general in store-like levels, much like JUMP did with dragon coins. One I imagined that's not in the JUMP games is a "drone", which allows you to scroll the camera in the main map and have a peek on the areas you haven't explored yet.
-Purchasing powerups, but not in stores - you know, you can always go in a level, get a powerup and leave, right? Those may be more useful if they're placed in taunting spots in the middle of hard levels.
It's easily the best thing I've done
So why the empty numb?