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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
My Super Mario Maker - Level Editor Screenshots
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - Level Editor Screenshots
Pages: « 1 »
Some of the people at mfgg.net was wondering about the software I use to make my Mario levels. Here are some snapshots of the editor I created from scratch:

Background Layer 1



Background Layer 2



Tile Palette for Background Layer 2



Backgrounds combined



Foreground Layer with Stage Options

This looks pretty cool, even if quite old-school in its interface design. May I ask what you made the editor in? Did you use some GUI framework for it, or did you directly code the editor in C++ using just raw Windows functionality?

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
RPG Hacker: To be honest, I made the level editor just using Visual C++ and Direct X.
Pages: « 1 »
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - Level Editor Screenshots

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