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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.Not logged in.
My Super Mario Maker - Level Editor Screenshots
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - Level Editor Screenshots
Pages: « 1 »
Some of the people at mfgg.net was wondering about the software I use to make my Mario levels. Here are some snapshots of the editor I created from scratch:

Background Layer 1



Background Layer 2



Tile Palette for Background Layer 2



Backgrounds combined



Foreground Layer with Stage Options

This looks pretty cool, even if quite old-school in its interface design. May I ask what you made the editor in? Did you use some GUI framework for it, or did you directly code the editor in C++ using just raw Windows functionality?

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
RPG Hacker: To be honest, I made the level editor just using Visual C++ and Direct X.
Pages: « 1 »
Forum Index - Donut Plains - Creation Corner - My Super Mario Maker - Level Editor Screenshots

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