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Super Mario Ultra World Demo by Andrew Ultra Gamer
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario Ultra World Demo by Andrew Ultra Gamer
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File Name: Super Mario Ultra World Demo
Submitted: by Andrew Ultra Gamer
Authors: Andrew Ultra Gamer
Demo: Yes
Featured: No
Length: 9 exit(s)
Type: Standard: Normal
Description: This is a demo featuring the first two worlds of Super Mario Ultra World.

The demo features custom graphics and music ports.

Full hack to be released on Nov. 21, 2020.
Screenshots:
Just a few easily fixable issues.

* Decaying Pyramid:
** You can fly over the left wall of the sublevel. Minor issue.
** You can softlock yourself by hitting the midpoint, dying and re-entering the level. It places you in a weird little room that you can't get out of without a cape.
** You can softlock yourself in the little turnblock puzzle if you enter the cage without a cape and spinjump the shell. Or use shell upthrows to spin the blocks, drop the shell outside and stand inside for a bit.

* Overworld:
** The pipe has a little bit of path on the right side. Consider editing the tile to remove that. Very very minor issue.

Also, the levels are a little sparse. I'd consider lowering the difficulty to Standard: Easy
File Name: Super Mario Ultra World Demo
Submitted: by Andrew Ultra Gamer
Authors: Andrew Ultra Gamer
Demo: Yes
Featured: No
Length: 9 exit(s)
Type: Standard: Easy
Description: This demo features the first two worlds of Super Mario Ultra World, a hack featuring new graphics and music.



Credits for extra graphics and music are found in the included readme file.



Bowser has kidnapped the princess. Unsurprisingly, Mario has to go rescue her. Travel through gorgeous grasslands and scorching deserts on the way.
Screenshots:
I'll have to reject the hack due to finding another softlock as well as a few other issues.

First off the hack having Linear Levels is not inherently a bad thing at all however a lot of the levels are like what Patcdr said in that they are very sparce on hazards and enemies.
Mario can reach maximum running speed very often due to how flat the ground is. Slopes and other routes are used here and there however they all tend to follow the same pattern with them not having much in the way of obstacles.

In Iggy's Castle has Glitched Music Block Graphics when hit. This is a very easy GFX fix.
Lastly the main reason for the hacks removal is that in Bone-Dry Desert you can get softlocked in the wall at the point I've showcased in the Screenshot Link below. If you give the player Yoshi or a Cape make sure they can't get stuck in areas like this.

With that all said this softlock and maybe a good few tweaks and edits to the levels designs would go a long way in getting the hack accepted. #smrpg{y}

Screenshot Link
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