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"Scrollable" HDMA Gradients by MarioFanGamer
Forum Index - Valley of Bowser - Moderation Questions - UberASM - "Scrollable" HDMA Gradients by MarioFanGamer
Pages: « 1 » Link
File Name: "Scrollable" HDMA Gradients
Submitted: by MarioFanGamer
Obsoletes: "Scrollable" HDMA Gradients
Authors: MarioFanGamer
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games somehow manage to manage to make them scroll (well, give the illusion of scrolling as remember, they're static by nature) without using any background! Don't worry now, it's time to officially have that kind of code in SMW (at least a proper release since years)!

Read the readme first.

Creation of compatible HDMA tables is done with Gradient Tool.
Screenshots:
Tested with: UberASMTool 1.4, SA-1 1.32, Snes9x 1.60, bsnes v115.
The only reason for rejection is that the code doesn't work properly on SA-1 when the !EnableSA1Boost option is set.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - UberASM - "Scrollable" HDMA Gradients by MarioFanGamer

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