Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Effect Tool - UberASMTool Version by JackTheSpades, dtothefourth
The same EffectTool as always, but updated to work together with newer tools
Source available at: https://github.com/dtothefourth/EffectTool
3.0 - UberASMTool conversion by dtothefourth -Removed SA-1 option and instead added !addr defines to make hybrid code -Replaced RTS with RTL in generated code -added init/main labels to appropriate sections -simplified saving system to just save to an UberASMTool compatible levelASM file
A tool to generate various effects for SMW or any SNES game in general. It features a variety of easy to use tabs to create effects such as: -Background Color HDMA -Forground Color HDMA -Brightness HDMA -Waves -Parallax Scrolling -Pixelation -Windowing -Color Math
Replacing with an update to the existing submission