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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Effect Tool - UberASMTool Version by JackTheSpades, dtothefourth
Forum Index - Valley of Bowser - Moderation Questions - Tools - Effect Tool - UberASMTool Version by JackTheSpades, dtothefourth
Pages: « 1 » Link
File Name: Effect Tool - UberASMTool Version
Submitted: by dtothefourth
Authors: JackTheSpades, dtothefourth
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Yes
Website: Link
Description: The same EffectTool as always, but updated to work together with newer tools

Source available at: https://github.com/dtothefourth/EffectTool

3.0 - UberASMTool conversion by dtothefourth
-Removed SA-1 option and instead added !addr defines to make hybrid code
-Replaced RTS with RTL in generated code
-added init/main labels to appropriate sections
-simplified saving system to just save to an UberASMTool compatible levelASM file


A tool to generate various effects for SMW or any SNES game in general.
It features a variety of easy to use tabs to create effects such as:
-Background Color HDMA
-Forground Color HDMA
-Brightness HDMA
-Waves
-Parallax Scrolling
-Pixelation
-Windowing
-Color Math
Screenshots:
Replacing with an update to the existing submission
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Tools - Effect Tool - UberASMTool Version by JackTheSpades, dtothefourth

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