Banner
Views: 874,115,682
Time:
19 users online: 0ne_bins211, adostalik, Benjapro2009, Dobosco, DoodleMyNoodle, Duraner Hawkeye, Earthling, Green Jerry, iTom33.ro, jardeson01,  KevinM, Minish Yoshi, Mr. MS, Narcologer, Nint, Runic_Rain, Shiva619, StackDino,  Teows - Guests: 68 - Bots: 82 Users: 48,688 (2,416 active)
Latest: Sseven
Winter C3 2021 Content Spotlight
Darkbloom's "PUNISHMENT ZONE" Trailer 2!
Not logged in.
Normal/Upside Down P-Switch (Ungrabable) by Eduard
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Normal/Upside Down P-Switch (Ungrabable) by Eduard
Pages: « 1 » Link
File Name: Normal/Upside Down P-Switch (Ungrabable)
Submitted: by Eduard
Authors: Eduard
Act As: 130
Includes GFX: Yes
Description: This P-switch Pack includes:

Normal Blue P-Switch
Upside down Blue P-Switch
Normal Silver P-Switch
Upside down Silver P-Switch.

Credit is optimal.
Screenshots:
Rejected because you can't activate the P-Switches on the top corners (remember, it's 2020 where MarioCorner is an existing offset for a long time), the silver P-Switch doesn't turn sprites into coins and lack of compatibility without AddmusicK (you have to set the P-Switch music manually when not using AMK).
More minor, you also set the acts like in these blocks when it's completely redunant (unless you make the P-Switch act like 25 so you can't jump off it) and the ground isn't shaking. I also would have wished for more customisability i.e using defines for certain variables (timer, sound effect, music).

Another reason is that we have got the existing but more limited (due to the lack of an upside down P-Switch and graphics but is otherwise more functional and closer to SMW's P-Switches) SMB3 P-Switch Block Set and the customisable but waiting P-Switches (which fixes the aforementioned issues alongside being closer to SMW's P-Switches in general). Both of them also don't disappear in a smoke but actually transform into a flat P-Switch, making the animation more natural.

Lastly (but not completely a rejection reason), it's better to use unused colours (i.e. the second half of the palette) for custom block graphics. I noticed that you only pasted the graphics into an otherwise empty ExGFX file without remapping the colours so the user has to sacrifice two palettes even when it's possible without big loss (e.g. make the P-Switch use colours 5 to 9 or just the second half instead of colours 2 to 7). Speaking of a palette: It's better to include a PAL file (including Palmask) then just figuring the user out on which colours to use.

--------------------
Okay, my layout looks ugly.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Normal/Upside Down P-Switch (Ungrabable) by Eduard

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks