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Can someone explain me how to use this block/sprite
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SMB2 Mushroom Block Is like a combination between a block and a sprite, I inserted the block and the sprite but is not acting like how is supposed to. How do I place them in lunar magic, am I supposed to only place the block or both the block and the sprite? Please help #tb{O_O}
Originally posted by Mikelan
SMB2 Mushroom Block Is like a combination between a block and a sprite, I inserted the block and the sprite but is not acting like how is supposed to. How do I place them in lunar magic, am I supposed to only place the block or both the block and the sprite? Please help #tb{O_O}


You placed the correct ID?

Open the block's ASM file with the notepad, now put the sprite's ID (that you placed on list.txt) on !SprNum (example: !SprNum = $00).

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I can't believe I missed that part, I'm so dumb lol, that kinda worked now the issue is that I can grab it, but after I put it on the ground I can't grab it again. Maybe is related to this part:

!SprNum = $45 ;number of sprite portion of mushroom block
!LimitPickup = 0 ;if 1, block cannot be picked up when a mushroom sprite is active on screen. attempts to avoid glitches with multiple mushroom block sprite portions in the same place.

!FreeRAM = $0F64|!addr ;One byte of free RAM used to determine if block can be picked or not. Make sure it's the same address in the sprite portion.

what am I missing? #tb{''} oh and thank you for replying.
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