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Giving Buzzy Beetles a 4 frame walk

Is there a way to do this with ExAnimation? I want them to be more true to SML2 for my hack but I can't for the life of me figure out how to do this.
Originally posted by Yoshin
Is there a way to do this with ExAnimation? I want them to be more true to SML2 for my hack but I can't for the life of me figure out how to do this.


First you will need the frames, to find the Buzzy Beetle's animation (The first frame of him walking) go to page 0x5 (8x8 Tile editor) and make an normal ExAnimation.
Alright thank you, How exactly would I do it? Would I need to map it like first two frames on the existing frame one and then 2nd two on the existing frame two?


EDIT: wait you explained it #smrpg{ohno}

EDIT2: It doesnt exactly look right(using spiny as test)


EDIT3: Figured it out, had to map both frames to 1 graphic in STEAR.
The issue from animated 2 frames with ExAnimation is you really will never get them to sync correctly across multiple frames since the animation pretty much starts over each natural frame so you get that gittering however if you used ExAnimation to just change a single frame to a single other frame it'll loop correctly.
The way you did it by using STEAR to change the spiny to a "single" frame and animating that single frame works mostly.
A better way would to do it would be to use a disassembly and make it 4 frames and use the sprite sheets and not ExAnimation.