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Mario & Sprite / Layers Interactions

Hello everyone!
How to make Layer 1 interacted only by the player, Layer 2 only for Sprites and Layer 3 for both of them?


The easiest way would probably be to just use custom blocks like these. Create a set of Map16 tiles for each layer and use those custom blocks to handle the interaction.

If you're not familiar with how to do any of those:
- Map16
- Custom blocks

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Thank you so much. That's exactly what I wanted
But i still don't get the part about making map16 tilesets for layer3 and it should be also solid.It a bit different from the previous two layers


Layer 3 is a lot harder to make interaction for, as SMW doesn't treat it the same way it does Layer 1/2; all interaction has to be manually coded into it. Furthermore, it's limited to a 512x512 pixel map; it won't automatically load in new tiles as it scrolls.

I'd recommend just doing what you can with Layer 1/2 only. For the tiles that both sprites and the player interact with, you can just use normal tiles rather than the custom blocks.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Thank you so much.
I will only use Layers 1 & 2. Layer 3 is complicated and actually I've never tried it myself. The only things I know about Layer 3 are the basics and ExGFXs ( I don't create them LOL!! Importing them only). Most of Layer 3 tilesets I know works for BG purposes and the only one acting Solid are Smashers, water tides and the cage bird thing.

For now I will only use Layers 1 & 2. Layer 3 is advanced for me and I still have a long way to go.