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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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$008EE3 by Dominicentek
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $008EE3 by Dominicentek
Pages: « 1 » Link
Address Length Type Description Submitter
$008EE3 1 byte Layer 3 Set to $80 to write zeros instead of blank tiles to score counter Dominicentek
Added this address to $008E1A since it lies within that routine.

Also, it's worth noting this address only affects Mario's score. To make it affect both Mario's and Luigi's, you'll also have to edit $008F11. I added this address too beneath $008EE3.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $008EE3 by Dominicentek

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