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midway point properties
Forum Index - SMW Hacking - SMW Hacking Help - midway point properties
Pages: « 1 »
i want to edit the midway point, specifically, i want to make mario gain a fire flower when the midway point is obtained
This hex edit alone will make Mario get a fire flower instead of becoming big under the same conditions as the original game (that is, only if he's small):

Code
org $00F2E5 : db $03

This will remove that conditional (so Mario will always get a fire flower, regardless of his current state):

Code
org $00F2E2 : NOP #2

If you don't want Mario to get a fire flower if he already has a cape, apply this small patch instead of the second hex edit:

Code
org $00F2E0
autoclean JML CapeCheck

freecode

CapeCheck:
	LDA $19
	CMP #$02
	BEQ +
	JML $00F2E4
+	JML $00F2E8

None of this is tested and it's 4 AM, so make a backup first!

e: lol I swear I spent 10 minutes checking that branch, but this is sleepiness for you. Thanks James!

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Originally posted by Koopster

If you don't want Mario to get a fire flower if he already has a cape, apply this small patch instead of the second hex edit:

Code
org $00F2E0
autoclean JML CapeCheck

freecode

CapeCheck:
	LDA $19
	CMP #$02
	BNE +
	JML $00F2E4
+	JML $00F2E8

None of this is tested and it's 4 AM, so make a backup first!

Almost, but the "BNE +" should be "BEQ +". As is, the midway will give Mario a flower only if he has a cape.
thanks a bunch!
that helped so much more than you think it did!
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Forum Index - SMW Hacking - SMW Hacking Help - midway point properties

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