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Cannot change the tilemaps of custom sprites.
Forum Index - SMW Hacking - SMW Hacking Help - Cannot change the tilemaps of custom sprites.
Pages: « 1 »
Hello,

I am having a problem with changing the tilemaps of custom sprites. When I modify tilemaps and re-insert them with PIXI they do not change . I have tried this with the custom spiny sprite and sonikku's SMB3 goombas.

With the spiny, the shell tiles are set to $A4, $C2, $C4 but in game it looks like they are set to $84, $86, $88 which is nowhere in the asm file. I attempt to change it and the spiny's shell is still set to $84, $86, $88.

With the goomba's, by default they are set to $EA and I changed the value to $C8. The goomba is still set to $EA and is on tilemap page 2. Changed to tilemap page 1 in the cfg and it still is on page 2 at $EA.

I am using an SA-1 rom. To give my background I haven't hacked SMW for 10 years until now. I never had this issue with Romi's Sprite Tool when changing tilemaps of other users sprites and the ones I made. I'm not sure if it's a problem with PIXI or SA-1 as those don't exist back in the day.

Thanks for any help.
Nevermind, I solved my own problem. I will just say what I did in case someone runs into the same issue.

For the custom spiny sprite find this code

Code
LDA !OAM_Tile3|!Base2,y	; Kicked
LSR
INC
INC
AND #$03
STA $0DBF|!Base2
TAX
LDA SHELLTILES,x
STA !OAM_Tile3,y


And replace
Code
STA !OAM_Tile3,y

with
Code
STA !OAM_Tile3|!Base2,y


Just an inherent flaw with the code.

Also with the goombas I used Blind Devil's goombas instead of Sonikku's. Someone provided a link for that sprite that still in submissions.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Cannot change the tilemaps of custom sprites.

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