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Mario all black in a level.
Forum Index - SMW Hacking - SMW Hacking Help - Mario all black in a level.
Pages: « 1 »
Hi guys. Please. How can I make sure Mario got all his color in black like in this video? Because Mario can't got all color that I want in a level.

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
You might have to resort to the custom Mario palettes patch. Just editing them in the palette editor won't do it.
O.K. Where can I change his color? What can I write for a level with customized Mario's color?

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
You edit cusmarpal_table.asm. Each level is assigned for each powerstate for each character a pointer which points to the player's colour. You simply replace the define with a pointer which contains a palette e.g. you replace !DefaultMarSm for level 1 (second !DefaultMarSm below PalPtr:) with Pal0 which makes Mario all black.

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Okay, my layout looks ugly.
You should also remember to insert cusmarpal.asm after editing and saving cusmarpal_tables.asm. Be sure to make the changes for the !DefaultMarSm pointers and it should be fine.
Must I for instance change !DefaultMarSm to !Pal0MarSm from Level Palettes in cusmarpal_tables.asm?

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
There is no defined called !Pal0MarSm, there is only a label called Pal0 (see end of the file).

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Okay, my layout looks ugly.
I seen it but where can I change? Can you give me an exemple, please? I would like do it for the level 138. Thanks.

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
The tables are indexed by level. You can see which row equals to which level at the end of the level. For level 138, you simply go to the rows which end with "Levels 130-13F" (all of them) and then change the 8th pointer.

Since you want Mario to be all black, this has to be done for all eight tables (all power ups, for both characters).

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Okay, my layout looks ugly.
Originally posted by MarioFanGamer
The tables are indexed by level. You can see which row equals to which level at the end of the level. For level 138, you simply go to the rows which end with "Levels 130-13F" (all of them) and then change the 8th pointer.

Since you want Mario to be all black, this has to be done for all eight tables (all power ups, for both characters).


Yes but I want just know what I must write instead DefaultMarSm, etc-- if I want use "Pal0"?

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
Just replace it (including exclamination mark)!

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Okay, my layout looks ugly.
Alright! It's working! Thank you very much, MarioFanGamer and Katerpie! #smrpg{<3}

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Currently working on The Mario's Greatest Adventure. My next projects will be The Mario & Stitch vs. Devil Ztar Trilogy (MSU-1 only with some SPC) and The Mario's Greatest Adventure CD (MSU-1 only). My list of music request is in my bio. List Graphics
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