Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
Name: See-Saw
Type: Dynamic Sprite
Tool: PIXI
Description: A see-saw working like the SMM2 See-Saw. One of the sides will fall depending on which side there is more heaviness. It will be also cool if it had a See-saw that only worked with the L/R buttons (Like in NSMBWii)
Description: This unused walking candle flame (yellow Hot Foot) walks around in random directions. Sometimes it stop for 1 second, then still walks around similar to the YI Shy Guys.
Name: Disable Carrying Items Underwater
Type: Patch
Description: A simple patch that disables carrying items underwater, The player can't pick items underwater and if he jumps with an item on the water, he will drop the item.
Name: Disable Carrying Items Underwater
Type: Patch
Description: A simple patch that disables carrying items underwater, The player can't pick items underwater and if he jumps with an item on the water, he will drop the item.
Description: This unused walking candle flame (yellow Hot Foot) walks around in random directions. Sometimes it stop for 1 second, then still walks around similar to the YI Shy Guys.
Name: Coin Rush Invincible Mario
Type: Patch
Description: When Mario/Luigi defeats an enemy while Invincible, a coin spawns in its place similar to defeating the enemy with a fireball.
Hi, this is my first request
Name: Timed Platform
Type: Sprite
Description: A platform with a timer. It's initially set to 3, when Mario steps on it the countdown starts, as soon as it hits zero, the platform explodes (or disappears in a puff of smoke). It can be seen in this video from the Brutal Mario/Kitiku Mario series. It's showed in 2 variants, the vertical and the horizontal. If you want to do just one, I'd prefer the vertical. Thanks in advance
References: Graphics SP4, palette, palmask
Name: Completion Percentage Type: Patch Description: Replace the exits counter with a completion percentage.
To achieve this effect, divide the number of exits the player has achieved by the number of exits defined by the user in the patch (rounded up). For example, if a hack has 30 exits, and the player has found 11 exits, then the file select on the title screen will display 37, rather than 11.
I think this is definitely a patch other people would use, because the exit counter is not as good an indicator of your progress.
Would be super cool if this counter could be displayed on the overworld map somehow, but please feel free to not bother if it's too much work.
Name: Coin Rush Invincible Mario
Type: Patch
Description: When Mario/Luigi defeats an enemy while Invincible, a coin spawns in its place similar to defeating the enemy with a fireball.
I will now make a request that nobody asked before.
Name: Horizontal Pipe Exit Sound Fix
Type: Patch (Fix)
Description: Fixes a small oversight that reenables the sound of the pipe when exiting to another level through a horizontal pipe, in which the original muted for some reason. This was fixed in Super Mario Maker.
I will now make a request that nobody asked before.
Name: Horizontal Pipe Exit Sound Fix
Type: Patch (Fix)
Description: Fixes a small oversight that reenables the sound of the pipe when exiting to another level through a horizontal pipe, in which the original muted for some reason. This was fixed in Super Mario Maker.
It's cause there was a pretty major issue with it that caused it to get rejected. Just give him a little bit of time to fix it, probably; if he doesn't get back to it, you can probably just repost the request so someone else can take it. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Description: This patch allows all vertical falling Thwomps (including Thwomps that go upwards and Giant Thwomps for adding support) fall at a faster speed just like how SMB3 and the NSMB games did.
Can't you just take the existing thwomp disassembly and Tattletale's directional thwomps and change the speeds accordingly? You should be able to search the word 'speed' in the ASM files and come across at least two tables which dictate the X- and Y-speeds. One of the values in each table is negative, while the other is positive. Just change those according to your wishes. Hope you understood me there.
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