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The ASM Request Thread
Forum Index - Sunken Ghost Ship - Display Case - The ASM Request Thread
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Name: See-Saw
Type: Dynamic Sprite
Tool: PIXI
Description: A see-saw working like the SMM2 See-Saw. One of the sides will fall depending on which side there is more heaviness. It will be also cool if it had a See-saw that only worked with the L/R buttons (Like in NSMBWii)

Layout created by Dominicentek
Originally posted by Koopster
Originally posted by Blizzard Buffalo
Originally posted by Batata Douce
New request:

Name: SMB3 Bowser

Type: Sprite

Description: Bowser from Super Mario Bros. 3 that you can edit his pound speed and jump length.


There's the one from Romi's Sprite tool, but it ain't PIXI nor SA-1.

I converted the sprite to PIXI and the destructible block to GPS recently. (SA-1 conversion shouldn't be too hard from there) You'll need to dig in the ASM if you want to change the speeds, and its jump length is dependent on player position I believe, but this is something.


Ok, Thanks!

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My Mechakoopa request was finished it seems, so I'm gonna move to the next one.

Request Name: Ground Pound Koopa
Type: Sprite
Tool: PIXI

Just convert the one from Romi's Sprite Tool into PIXI and SA-1

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Have a frost day~
Puyo Maguro World Creator
Name: Smart Hot Foot

Type: Sprite (PIXI)

Origin Game: Super Mario Bros. 3 (unused)

Video: https://www.youtube.com/watch?v=DrTxus8Ytd8&t=93s

Use yellow color palette for this sprite

Description: This unused walking candle flame (yellow Hot Foot) walks around in random directions. Sometimes it stop for 1 second, then still walks around similar to the YI Shy Guys.
Name: Disable Carrying Items Underwater
Type: Patch
Description: A simple patch that disables carrying items underwater, The player can't pick items underwater and if he jumps with an item on the water, he will drop the item.

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Originally posted by Batata Douce
Name: Disable Carrying Items Underwater
Type: Patch
Description: A simple patch that disables carrying items underwater, The player can't pick items underwater and if he jumps with an item on the water, he will drop the item.


Here you go.
Name: Better Pause Menu Patch
Type: Patch
Description: This will makes you pause with box that saids continue, or exit if level passed.

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I have Instagram: @956_fermin, and Snapchat: @mispastelitos56.
Originally posted by CalHal
Name: Smart Hot Foot

Type: Sprite (PIXI)

Origin Game: Super Mario Bros. 3 (unused)

Video: https://www.youtube.com/watch?v=DrTxus8Ytd8&t=93s

Use yellow color palette for this sprite

Description: This unused walking candle flame (yellow Hot Foot) walks around in random directions. Sometimes it stop for 1 second, then still walks around similar to the YI Shy Guys.


i claim this request.

edit: fulfilled
Name: Coin Rush Invincible Mario
Type: Patch
Description: When Mario/Luigi defeats an enemy while Invincible, a coin spawns in its place similar to defeating the enemy with a fireball.

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Don't eat the sandwich
Hi, this is my first request
Name: Timed Platform
Type: Sprite
Description: A platform with a timer. It's initially set to 3, when Mario steps on it the countdown starts, as soon as it hits zero, the platform explodes (or disappears in a puff of smoke). It can be seen in this video from the Brutal Mario/Kitiku Mario series. It's showed in 2 variants, the vertical and the horizontal. If you want to do just one, I'd prefer the vertical. Thanks in advance
References: Graphics SP4, palette, palmask

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My SMW related channel
My NON-SMW related channel
My hacks:
Exodius (Ignore this please)
Hope's Wind
Misty Out There
Name: Completion Percentage
Type: Patch
Description: Replace the exits counter with a completion percentage.

To achieve this effect, divide the number of exits the player has achieved by the number of exits defined by the user in the patch (rounded up). For example, if a hack has 30 exits, and the player has found 11 exits, then the file select on the title screen will display 37, rather than 11.

I think this is definitely a patch other people would use, because the exit counter is not as good an indicator of your progress.

Would be super cool if this counter could be displayed on the overworld map somehow, but please feel free to not bother if it's too much work.

Resources: Pretty sure none are required.
Originally posted by RollingRigatonis
Name: Coin Rush Invincible Mario
Type: Patch
Description: When Mario/Luigi defeats an enemy while Invincible, a coin spawns in its place similar to defeating the enemy with a fireball.


i claim this.

aaaaaaaaaand fulfilled
Name: Invisible Ledge and shows up when hit P-Switch.
Type: Block
Description: This Ledge block shows up when Mario hits the p-switch
Act As: Any

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I have Instagram: @956_fermin, and Snapchat: @mispastelitos56.
Originally posted by Fermín Acosta Jr.
Name: Invisible Ledge and shows up when hit P-Switch.
Type: Block
Description: This Ledge block shows up when Mario hits the p-switch
Act As: Any

Switch Pack. switch_acts.asm even changes its behaviour on P-Switches by default.

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Okay, my layout looks ugly.
Thanks once again.

I will now make a request that nobody asked before.

Name: Horizontal Pipe Exit Sound Fix
Type: Patch (Fix)
Description: Fixes a small oversight that reenables the sound of the pipe when exiting to another level through a horizontal pipe, in which the original muted for some reason. This was fixed in Super Mario Maker.

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Have a frost day~
Puyo Maguro World Creator
Originally posted by Blizzard Buffalo
Thanks once again.

I will now make a request that nobody asked before.

Name: Horizontal Pipe Exit Sound Fix
Type: Patch (Fix)
Description: Fixes a small oversight that reenables the sound of the pipe when exiting to another level through a horizontal pipe, in which the original muted for some reason. This was fixed in Super Mario Maker.


i did it. (also i remember this WAS asked before)
Originally posted by Thiago678
Originally posted by Blizzard Buffalo
My Mechakoopa request was finished it seems, so I'm gonna move to the next one.

Request Name: Ground Pound Koopa
Type: Sprite
Tool: PIXI

Just convert the one from Romi's Sprite Tool into PIXI and SA-1

Request claimed.

Edit: Fulfilled.


Aaaaaaaaaaaaand, it's gone.

Well... You tried.

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Have a frost day~
Puyo Maguro World Creator


Originally posted by Blizzard Buffalo
Aaaaaaaaaaaaand, it's gone.

Well... You tried.

It's cause there was a pretty major issue with it that caused it to get rejected. Just give him a little bit of time to fix it, probably; if he doesn't get back to it, you can probably just repost the request so someone else can take it.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by CalHal
Name: Fast Falling Thwomps

Type: Patch (SA-1)

Videos: Seen in Kaos Islands, and Bowser's Final Kidnap.

Description: This patch allows all vertical falling Thwomps (including Thwomps that go upwards and Giant Thwomps for adding support) fall at a faster speed just like how SMB3 and the NSMB games did.


Can't you just take the existing thwomp disassembly and Tattletale's directional thwomps and change the speeds accordingly? You should be able to search the word 'speed' in the ASM files and come across at least two tables which dictate the X- and Y-speeds. One of the values in each table is negative, while the other is positive. Just change those according to your wishes. Hope you understood me there.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

I agree with what AnasMario130 suggested.
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Forum Index - Sunken Ghost Ship - Display Case - The ASM Request Thread

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