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The ASM Request Thread
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Request Thread
Pages: « 1 2 3 4 5 6 7 8 »
Originally posted by Blizzard Buffalo
Originally posted by Blizzard Buffalo
Request Name: Ground Pound Koopa
Type: Sprite
Tool: PIXI

Just convert the one from Romi's Sprite Tool into PIXI and SA-1


Resending this request.


Done
Request Name: Flying Item

Type: Sprite

Description: A sprite similar to the flying yellow 1up in vanilla smw (sprite 7F), but it gives you a mushroom instead. Please try to have the freeze frames and sfx like a regular mushroom, if possible.
Originally posted by Overcrow03
Request Name: Flying Item

Type: Sprite

Description: A sprite similar to the flying yellow 1up in vanilla smw (sprite 7F), but it gives you a mushroom instead. Please try to have the freeze frames and sfx like a regular mushroom, if possible.

Claimed.

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Twitter
Name: Chikunto / Spiked Ant

Type: Sprite (PIXI)

Origin Game: Super Mario Land 2: 6 Golden Coins (1992)

Graphics:

References: Jagfillit's SML2 Antotto or ant sprites

Description: Sure you know that Jagfillit has done the SML2 Antotto or ant sprites, but there is 1 more type of ant enemy from SML2 that has never been added, Chikunto. Chikunto is a type of Antotto capable of protruding spikes from their bodies. If Mario jumps on them when their spikes are out, he will take damage. Usually, they will walk with their spikes retracted, and then stop to stick out their spikes as Mario approaches. Mario must wait before they retract their spikes again before he can jump on them. They can be defeated by a fireball, regardless of whether or not their spikes are protruding.
Name - SMA2 style Yoshi Block and Yoshi expansion pack combo
Type - Patch combination
Description- was looking to use the yoshi expansion pack for my hack but it doesnt work with the SMA2 style Yoshi Block patch that makes yoshis appear randomly from the blocks after you have found and hatched a new color yoshi. Tried to do this myself (and still trying to) but I dont know enough asm to be able to figure it out or if it's even possible.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
Name: Bowser Jr SMW original style
Type: Boss Sprite
Description: Bowser Jr. act like Super Mario Maker series, but keeping the adapted graphics in the download bin. He throws fireballs and hammers depending of the sprite situation, and also spins shell towards Mario when it bounced.
References: Bowser Jr. SMW Graphics
-Video demostration #1
-Video demostration #2
Originally posted by Koopster
Originally posted by Overcrow03
Request Name: Flying Item

Type: Sprite

Description: A sprite similar to the flying yellow 1up in vanilla smw (sprite 7F), but it gives you a mushroom instead. Please try to have the freeze frames and sfx like a regular mushroom, if possible.

Claimed.

Done! I apologise for the wait.

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Twitter
If it's not too taxing, could someone please make a patch that makes a and b buttons regular jump and r and l buttons spin jump.
Name: Celeste style dash
Type: UberASM, level

Description: I thought it would be cool with a Celeste style dash that you can insert into a single level. I was wondering if it's possible to convert CoMPMStR Mad Dash patch into a level specific patch that uses UberASM?
I am aware that Wario Dash by Erik and K3fka exist, but it doesnt let you dash in any direction.

References: https://www.smwcentral.net/?p=section&a=details&id=19365
and https://www.smwcentral.net/?p=section&a=details&id=19515
Name: Specific screen teleport pipe

Type: Block

Description: Specific screen teleport block & door's pipe version. if use this pipe, you can make more than one outlet on one screen. Of course, it should include both vertical and horizontal pipes.
Might as well have this done:

Name: Teleport Sphere/Block
Type: Sprite
Description: A sphere that will teleport Mario to the current screen exit. You can use extra byte 1 to control the sphere's palette and the rest to change the screen exit used for Mario to teleport.
Reference: Not sure if this counts, but most of the coding has been doen by me. Here: Download current Teleport Sphere/Block I only need for the screen exit feature to work properly, instead of sending me soemtimes to level 0.

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You can download my VLDC12 entry Here - final update
Originally posted by CapitanFrio09

I second this.
Request Name: Fake Evil Feather
Type: Sprite
Tool: PIXI

An evil fake feather to complete the Doppelshroom and Evil Fire Flower. Good for gimmick levels that encourage distancement from power-ups.

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Have a frost day~
Originally posted by Blizzard Buffalo
Request Name: Fake Evil Feather
Type: Sprite
Tool: PIXI

An evil fake feather to complete the Doppelshroom and Evil Fire Flower. Good for gimmick levels that encourage distancement from power-ups.


Claimed.
Originally posted by Aram
Originally posted by CapitanFrio09

I second this.


Akaginite already made one, but the website it was posted in died out. Thankfully, Knight of Time provided an improved version by Erik and Telinc of which you can customize the length under the 'Extension' box in the 'Add Sprite Manual' window in LM. https://cdn.discordapp.com/attachments/333626770454609920/742759512448172152/SMB3spinningplatforms.zip

I believe it should be sufficient for your needs. You're welcome.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
Name: Dynamic Overworld Player Graphics
Type: Patch/UberASM
Description: Changes the default overworld player to the small Mario sprite, however the player state is still visible at the top left (showing Yoshi if applicable now). Can use the 32x32 player patch so all frames can fit. Preferably with configurable frames. Another thing that I would like is the ability to have idle animations (such as the dance the player does), but that's not necessary.
References: https://youtu.be/NABeP5oGygM?t=170
https://youtu.be/vft67Sg1W-I?t=12

(showcases the world maker in general but also shows how Mario should look)

I have the 32x32 Player GFX if you'd like them.
Been a while since I made a request here, but this is one I just cannot get off my mind.

Name: Line Guided Rotating Platform
Type: Sprite
Description: A line guided version of EternityLarva's rotating platform sprite, that stops rotating when the center of the platform touches a line guide end (horizontal or vertical); I'm sure I speak for many people here who were disappointed to see that the rotating platform sprite didn't turn out to be line guided, hence why I brought the request here in the first place.
References: The original sprite here, and at around the 0:45 mark of this video.
Originally posted by Knight of Time
Been a while since I made a request here, but this is one I just cannot get off my mind.

Name: Line Guided Rotating Platform
Type: Sprite
Description: A line guided version of EternityLarva's rotating platform sprite, that stops rotating when the center of the platform touches a line guide end (horizontal or vertical); I'm sure I speak for many people here who were disappointed to see that the rotating platform sprite didn't turn out to be line guided, hence why I brought the request here in the first place.
References: The original sprite here, and at around the 0:45 mark of this video.


That sprite doesn't happen to work with this does it?
Hi, it's been a month since my last request, so I'm trying something different:

Name: Move camera down/up
Type: UberASM
Description: A UberASM code that changes camera behavious in Y axis for vertical levels. Mario is still centered but the camera is moved down/up
References: Camera moved down in Storks' level; Camera moved down in Storks 2; Camera moved down in Things.smc

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My SMW related channel
My NON-SMW related channel
My hacks:
Exodius (Ignore this please)
Hope's Wind
Misty Out There
Originally posted by Nint
Hi, it's been a month since my last request, so I'm trying something different:

Name: Move camera down/up
Type: UberASM
Description: A UberASM code that changes camera behavious in Y axis for vertical levels. Mario is still centered but the camera is moved down/up
References: Camera moved down in Storks' level; Camera moved down in Storks 2; Camera moved down in Things.smc

There is a (wating) patch where you can set the vertical scrolling range.

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Okay, my layout looks ugly.
Pages: « 1 2 3 4 5 6 7 8 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Request Thread

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