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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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The ASM Request Thread
Forum Index - Sunken Ghost Ship - Display Case - The ASM Request Thread
Pages: « 1 2 3 4 5 6 716 17 » Link
Name: Arching Ball N' Chain / Metronome Ball N' Chain / Upside-down Pendulum Ball N' Chain
Type: Sprite (PIXI)
References: Alcaro‘s Pendulum Ball N' Chain (when the extra bit is set)
Description: An extra bit version of the Pendulum Ball N' Chain. This Ball N' Chain is facing Upside-down. The ball will arch upwards and goes down to 1 of the sides similar to a metronome.
Name: Yoshi's Island Pochy
Type: Sprite(PIXI)
Description: Because I want support characters in addition to Yoshi.
GFX: Here
Video: YouTube
I think I can request again, as my last "request" technically had an answer?

Name: Sonic the Hedgehog Automatic Start
Type: Patch/UberASMTool
References:: Here
Description: A patch/UberASMTool code that replicates the automatic start in the first Sonic the Hedgehog game after a configurable amount of time.
hello asm seller. i am lurking the forum once more and lowkey working on a hack for funsies, and i need your strongest asms

Name: Enemies Spawn Spinning Coin when Defeated
Type: Patch/UberASMTool
References: Modern Mario games, this patch
Description: Instead of, or in addition to points, enemies/sprites spawn a Spinning Coin when defeated regardless if stomped, killed with Fire Flower, cape, and so on. This is similar to modern Mario games, and would be useful for hacks that have a greater focus on coins or have removed their score system through other patches.
Just an request similar to an old one:
Name: Ground Pound styled Yellow Yoshi Earthquake ability for Mario
Type: Patch/UberASM
Description: This will give the ability to Mario pounds the ground by pressing down while on air, if he do that, the pound will act as the Yellow Yoshi's Earthquake.

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Name: Exit-dependent pipe
Type: Block
Desc.: A pipe that changes destination depending on if you have a certain number of exits.
Example: If you have 7 or less exits, it could send you to level 25. If you have 8+, it could send you to the level after, level 26.

Please let me know if this gets finished, or if there is something like this that I overlooked.

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Hi
Originally posted by DaHitmenGuy
Name: Bowser Jr SMW original style
Type: Boss Sprite
Description: Bowser Jr. act like Super Mario Maker series, but keeping the adapted graphics in the download bin. He throws fireballs and hammers depending of the sprite situation, and also spins shell towards Mario when it bounced.
References: Bowser Jr. SMW Graphics
-Video demostration #1
-Video demostration #2


As much as possible here graphic also, I want to be able to use !!!
Originally posted by GatoSlashFish
Name: Exit-dependent pipe
Type: Block
Desc.: A pipe that changes destination depending on if you have a certain number of exits.
Example: If you have 7 or less exits, it could send you to level 25. If you have 8+, it could send you to the level after, level 26.

Please let me know if this gets finished, or if there is something like this that I overlooked.

Quite simple, I'll work on this today this week.
My Request: Super Mario Maker 2 Red Yoshi
Description: A Red Yoshi that behaves like SMM2's one, it can't swallow things.
References:https://youtu.be/GLFS77xS-2M?t=173
Graphics: SMW's Vannila Yoshi
Originally posted by EnzoLipe1
My Request: Super Mario Maker 2 Red Yoshi
Description: A Red Yoshi that behaves like SMM2's one, it can't swallow things.
References:https://youtu.be/GLFS77xS-2M?t=173
Graphics: SMW's Vannila Yoshi

50% sure you can use this and change the button to the "Spit" button with a red shell in Yoshi's mouth. It's in moderation and I didn't test though so grain of salt/warning.

edit: if that did work then that's anywhere that runs for any yoshi color actually, you can fix that by adding:
Code
LDA $0DBA	; Yoshi color.
AND #$08	; red only
BEQ .ret

right underneath "main:"
Originally posted by Batata Douce
Just an request similar to an old one:
Name: Ground Pound styled Yellow Yoshi Earthquake ability for Mario
Type: Patch/UberASM
Description: This will give the ability to Mario pounds the ground by pressing down while on air, if he do that, the pound will act as the Yellow Yoshi's Earthquake.


i claim this.

fulfilled
Originally posted by EnzoLipe1
My Request: Super Mario Maker 2 Red Yoshi
Description: A Red Yoshi that behaves like SMM2's one, it can't swallow things.
References:https://youtu.be/GLFS77xS-2M?t=173
Graphics: SMW's Vannila Yoshi

There you go: Download.
Originally posted by MarioriaM
Originally posted by Blizzard Buffalo
Request Name: Fake Evil Feather
Type: Sprite
Tool: PIXI

An evil fake feather to complete the Doppelshroom and Evil Fire Flower. Good for gimmick levels that encourage distancement from power-ups.


Claimed.

I am sorry but this is to much for me. I am dropping this.
Request Name: Crazee Dayzee
Type: Sprite
Tool: PIXI
Description: Crazee Dayzees are from Yoshi's Island. They come in white or yellow petals depending in its X position. When the extra bit is set it will become Bubble Dayzee in purple or blue.
Originally posted by AnasMario130
Name: True Per-level Nuke Status Bar
Type: Patch
Description: A patch that allows you to remove not only the vanilla status bar's IRQ but also the tilemap itself from the L3 BG tilemap on a per-level basis. Thus, you won't see the status bar at the top left of the BG. The existing patches for that in the patches section only disable the IRQ, but they don't actually remove the status bar from your L3 BG's tilemap, which is personally not desirable for me.

Additionally, the internal function of any component of the status bar, like the item box and timer, can be toggled. Basically, like Lui37's patch, but on a per-level basis and with more control over the function of the status bar's components.


Welp, my wish came true: https://t.co/VR13dTwrXY

And I didn't even request it! As for the status bar tilemap thingy, setting the destination for the L3 tilemap file to 'Start of Layer 3' (green poison mushroom) does the trick for me.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by Batata Douce
This will give the ability to Mario pounds the ground by pressing down while on air, if he do that, the pound will act as the Yellow Yoshi's Earthquake.


I know this already got claimed, but I second this. Maybe there could be a couple options like having Mario also fall a little quicker when holding down, to give a cool heavy effect. Also, maybe there could be an item you have to get to activate the power.

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Project: Learning How to Not Suck

Originally posted by Blizzard Buffalo
Request Name: Fake Evil Feather
Type: Sprite
Tool: PIXI

An evil fake feather to complete the Doppelshroom and Evil Fire Flower. Good for gimmick levels that encourage distancement from power-ups.


Resending this, newbies and/or unexperienced aren't allowed to claim this.

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Have a frost day~
Puyo Maguro World Creator
Name: Carryable Sprite Killer
Type: Sprite
Description: Kills any sprite it comes into contact with. Can get picked up by Mario and won't kill hin in any way.
Optional: A variant that self-destructs after killing a certain amount of sprites.
References:


Mod edit: Incredible art, but please don't stretch the site tables.

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random avatar everyime you reload wheeee
Name: Yoshi ability: Spit exploding shells.
Type: Patch (to be used as custom ability for yoshi expansion kit)
Description: A yoshi ability that causes specific colored shells when spat out by yoshi to explode after they make contact with an object or enemy sprite. Possibly spits the shells in an arching motion

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Trust the Fungus.
Bensalot, even though those requests are similar you're still not allowed to have more than one at a time. Please read this thread's rules carefully.
Pages: « 1 2 3 4 5 6 716 17 » Link
Forum Index - Sunken Ghost Ship - Display Case - The ASM Request Thread

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