Name: Carryable Sprite Killer
Description: Kills any sprite it comes into contact with. Can get picked up by Mario and won't kill hin in any way.
Optional: A variant that self-destructs after killing a certain amount of sprites.
Mod edit: Incredible art, but please don't stretch the site tables.
I'm rejecting the old request, here's a different one
Name: Improved Press R to Switch Characters.
Type: Patch/ UberASM/ Gamemode
Description: The ability to switch characters by pressing the R button, with the added option to do so from the overworld and to set input to a single controller. Also the original options are welcome.
Well, I already requested a month ago, and i'm gonna do another request.
Name : Perfect lava block
Descrpition: A lava block that kills a customizable amount of sprites by making it disappear and making a lava effect, and that kills mario too. Please make it compatible with the Podoboo sprite, even if it is killable by a star.
Hehe, I already made one.
Name: Yoshi Iggy/Larry Platform and Beta Cage Interaction Fix
Description: Patch that allows Yoshi to have interaction with Iggy/Larry's tilting platform (currently he clips thru it but stops at Mario's position). As for the cage fix (sprite 88), same thing but also for if the patch could also fix the interaction in that it updates the player's x and y pos. Currently you stay in the same pos of the screen instead of the cage actually carrying you. Priority is mainly Iggy/Larry's platform interaction but considering the interaction with the cage is the same I figured to include it. I ask whoever claims this be knowledgeable and decently experienced as these most likely use not so well known data bc of lack of interest (should work with and without the Yoshi Expansion patch). At the very least if the priority one gets finished first, I'd love it asap.
Originally posted by S.U
Name: SMB3 Koopalings
Description: SMB3 specification Koopalings.
It would be great if it could be used with the SMW hack.
Second this. I think the original game handles it in that it's the same sprite but the world dictates which koopaling it would be. Bits would be a good feature for this custom sprite for customizability. Yoshifanatic1's SMAS+W disassembly should be of help for this.
Description: A block that produces a pillar of flame (like from Sumo Brother's lightning bolt) above it for a short time when hit with a fireball. If that's too complicated then spawning a simple hurt block above would do...
Name: "SMA2 Status Screen" update with SA-1 compatibility Type: Patch Description: Self-explanatory, and I was redirected here to make this request. This patch needs to be updated to work with SA-1 (and the track included needs to be made AmK compatible, though I did this on my own fairly easily).
I also looked into the patch to see if I could disable various counters from showing up on the menu (lives, score, time, etc) but my ASM knowledge is too limited for that. I wanted to do this in case I ended up patching in infinite lives. If that is simple enough to edit out then I would appreciate it, but don't bother if it takes too much work.
Description: A Grrrol/Spiked ball sprite (perhaps dynamic but not required) which can be three different sizes 24x24, 32x32, or 48x48 based on extra bit, and can also be set to go left or right. can interact with slopes, other grrrols, and blocks to change direction.
As a bonus but not required it would be nice if a larger grrrol could kill the smaller sized grrrol (so a 48x48 kills both of the other two, a 32x32 kills 24x24) and all can kill/hurt other sprites.
The sprite is similar to Both Grrrol found in NSMBU and the NSMB spike ball/Giant spike ball
included images First:an example of the grrrol and a shooter/pipe
Second: some custom edited versions of the sprite at all three sizes (24x24, 32x32, 48x48) as they would appear on a dynamic GFX, could be split to fit into 2 GFX for non dynamic.
Third: a video showing how the spike balls AKA grrrols would work
Description: Unlike Koyuki's old Rocky Wrench with acts like a piranha plant throwing dry bones bones or Chuck’s baseball and dies in a puff of smoke, this one throws an actual wrench (custom extended sprite) which it flies higher in a short diagonal line before going horizontally straight toward Mario like in the original SMB3. When Mario stands on top of the sprites before it rises up, it acts like a little platform or a rideable enemy (mega mole or shy guy). When Mario jumps on the sprite after it rises, it dies in a falling animation. Seen in airship and tank levels. When the extra bit is set, the Rocky will respawn after it dies.
Feel free to claim this request if you wish to or not.
I agree with this request because I wanted to port the SMAS SMB3 and SMM2 Rocky Wrench graphics to SMW, but also, you should give a link to the files from PukiWiki so they can be used as reference/converted to PIXI.
Description: A Grrrol sprite which can be three different sizes 24x24, 32x32, or 48x48 based on extra bit, and can also be set to go left or right. can interact with slopes, other grrrols, and blocks to change direction.
As a bonus but not required it would be nice if a larger grrrol could kill the smaller sized grrrol (so a 48x48 kills both of the other two, a 32x32 kills 24x24)
This has already been done by Tsutarja but he hasn't converted it to PIXI yet
Name: Completion Percentage Type: Patch Description: Replace the exits counter with a completion percentage.
To achieve this effect, divide the number of exits the player has achieved by the number of exits defined by the user in the patch (rounded up). For example, if a hack has 30 exits, and the player has found 11 exits, then the file select on the title screen will display 37, rather than 11.
I think this is definitely a patch other people would use, because the exit counter is not as good an indicator of your progress.
Would be super cool if this counter could be displayed on the overworld map somehow, but please feel free to not bother if it's too much work.
Resources: Pretty sure none are required.
Pretty late but finally got around to making this: Download (only for file select)
No do not bump your request, that is one reason the ASM request thread was remade. We do not want it full of clutter.
If your request has not been fulfilled within 30 days or you posting it, you may post it again, a reason it may of not been filled is no one had any interest in doing it or it was too hard/specific.