Kruela Mario 2 is the glitch-puzzle-hack that I worked on (or, more accurately, procrastinated working on; even going as far as creating an entire pit hack instead of finishing this) for the last 3 years. As the name implies, it is a sequel to Kruela Mario (and thus, this hack is completely in Esperanto!) but my level design has changed quite a bit during the last 4 years. Most importantly, this hack is comparably devoid of kaizo design and instead focuses on being a puzzle hack. This doesn't mean that the hack is easy (in fact, I strongly encourage the use of savestates, slowdown and possibly a lua script for the later levels) but the difficulty mainly stems from the nature of the glitches that are required to finish this hack. Of course, this presumes that you already figured out what to do, which (hopefully) is harder than executing the solution in most cases.
Kruela Mario 2 consists of 24 levels having 29 exits, all of which are accessible from the beginning. This was done to prevent the player from getting stuck early on and never even having the chance to see the later levels. However, the levels are still roughly ordered by difficulty and I suggest that you try them left-to-right, top-to-bottom. The earlier levels are fairly easy (for the genre) and some of them are completely trivial provided that you know the required glitch but I hope that the later levels are sufficiently difficult to accomodate for this. Another thing that drastically increases while you go along is the level length: While some of the earlier levels span less than 5 screens, the final levels are much longer.
As a lot of levels in this hack are reliant on "difficulty by obscurity", this hack is not for you if you don't know a lot of glitches and/or are not willing to look up any of them. To give a more concrete example: The stun glitch is used a fair amount in this hack, so if you don't know what that is... you might want to play a different hack.
Well, who even reads this text? I don't have a clear video ready as making the solutions public on day 1 kind of defeats the point of a puzzle hack, but you can have some screenshots instead:
I'm excited to smash my head against this hack until I give up. I know I complained about Kruela Mario originally but I've concluded that I like your style and I'm excited to get some ideas about how to actually implement these glitches myself.
Honestly, I'm extremely impressed. The triple grab alone is amazing but using a null sprite to create something that can hurt you in the top secret area was so unexpected. Oh well, guess I'll just have to remove the springboard, it doesn't serve a purpose in the intended solution anyway. And, just for additional safety, maybe I'll relocate all fake pipes to screen 02 or beyond (probably not, that sounds like work lmao)
Damn, that is some serious dedication for a puzzle hack. I remember watching the first Kruela Mario and it was the most creative hack I've ever seen, and this one sounds like it has the same premise from the screenshots. Good job~
Past me tried so hard to make this reznor-proof, just so that I could try to break-proof the level 1 week before release and introduce a reznor. The "obvious" fix would be to move the entire level down a bit (I assume that would fix this particular break, at least) but... there's a reason this level was placed so high to begin with. Oh well.
Originally posted by dacin
In all honesty, I haven't had this much fun playing smw in a long time.
This is great to hear! I'm glad that someone is actually playing and enjoying this.
Too bad I lost so much of my glitch knowledge compared to when I've beaten the original Kruela. I guess for now there's not much I can do except waiting for you, dacin or anyone else uploading clear videos.
Looking at the levels in Lunar Magic though feels oddly satisfying already.
I had a blast playing this. It's nice to see certain glitches used for the first time, and the world 4 puzzles are actually difficult. I'm a bit disappointed by how easily breakable some of the levels are. Finding difficult breaks is more fun than finding trivial ones.
Here's my playthrough. Note that this spoils most if not all of the levels. You have been warned.
If I ever finish my pit hack, this might motivate me to build a glitch puzzle hack of my own.
I just watched the entire video and left a lengthy explanatory comment. I'm using this to announce that a version 1.1 of this is coming soon-ish because dacin definitely found too many breaks for my taste.