Well, it's that time of the year again. Unfortunately, compared to the updates SMWCP2 had the last two C3's, this one is going to be a lot smaller. Blind Devil has stated that he had lost his PC and was unable to get a new one due to the whole COVID-19 thing. None of the data he had was lost, fortunately, so once he gets a new computer, the level re-insertion shall proceed as planned.
But we hadn't been idle since Blind Devil had lost his PC and his responses were sporadic on the Discord server. Several users have contributed to the project even without his absence. I shall bring out everyone's fruits of labor today, including graphics, music, level redesign, etc.



Magi has completely redesigned the World 2 boss, Alraune, and has given her loads of new frames and a Piranha Plant motif to better fit the theme of Briar Mire and fit into the world of Mario. It's absolutely fantastic, and with new frames, we're going to be giving her new attacks and an adjusted pattern so to not make her boss fight extremely easy.


This is another redesign by me, this time it completely changes the cloud tilesets found all over World 7 (The sky world, both of them) and combines them into one singular set. Palettes are shown above for their respective levels.


I adjusted this background (I don't know who originally made it) so that it would better fit in with the level it's in (This is Reverse Universe, by the way).

And this is the edited Reverse Universe tileset, which was originally used in a different level but is now used here.


New and improved Crystal Conception set. I haven't finished the foreground yet (still need to adjust the grass tiles), but the background is.

This is the new and improved Briar Mire set that I made. 'Nuff said.

A WIP ice background I'm doing. Layer 3 is done, but I have not done the Layer 2 yet.


(Click to enlarge)
Ice-Floe Inferno link
Magi adjusted both FPzero's fire tileset and the ice tileset found in World 8. Well, most of it, anyway.
Now for the music department:
Oriental Opus (revamped by Dr. Tapeworm)
Bamboo Bustle (revamped by Magi)
Dr. Tapeworm and Magi have finished their revamps of two World 3 themes, Oriental Opus and Bamboo Bustle, respectively. They aren't ported yet, but they're done.
And that's literally it for music. Most of the music is already redone, although some still require some adjustments before they can be shown.

One more thing for now: This is the new and improved Overworld main map that I've worked hard to adjust to perfection.
EDIT: New stuff to show! This time, I'll show how the levels look, comparing them old to new.

A WIP of an edited Coral Corridor tileset that was drawn by Feenicks. All that's missing are the seashells and sea stars, as well as fossils for Sunset Split.


These two sets are 100% done and ready to go, just thought I'd show everything I used to make them.
Tropopause Trail:
Old New
Dynamic Disarray:
Old New
Cumulus Chapel (Thanks to SNN himself for commenting on it):
Old New
Reverse Universe:
Normal Inverted
Thanks for taking a look once again, people! If you wish to help us out and get this project pushed out quicker, feel free to join the SMWCP2 Discord server here!
See you all later with more updates! (If we even have any that is XD)
But we hadn't been idle since Blind Devil had lost his PC and his responses were sporadic on the Discord server. Several users have contributed to the project even without his absence. I shall bring out everyone's fruits of labor today, including graphics, music, level redesign, etc.
Magi has completely redesigned the World 2 boss, Alraune, and has given her loads of new frames and a Piranha Plant motif to better fit the theme of Briar Mire and fit into the world of Mario. It's absolutely fantastic, and with new frames, we're going to be giving her new attacks and an adjusted pattern so to not make her boss fight extremely easy.
This is another redesign by me, this time it completely changes the cloud tilesets found all over World 7 (The sky world, both of them) and combines them into one singular set. Palettes are shown above for their respective levels.
I adjusted this background (I don't know who originally made it) so that it would better fit in with the level it's in (This is Reverse Universe, by the way).
And this is the edited Reverse Universe tileset, which was originally used in a different level but is now used here.
New and improved Crystal Conception set. I haven't finished the foreground yet (still need to adjust the grass tiles), but the background is.
This is the new and improved Briar Mire set that I made. 'Nuff said.
A WIP ice background I'm doing. Layer 3 is done, but I have not done the Layer 2 yet.
(Click to enlarge)
Ice-Floe Inferno link
Magi adjusted both FPzero's fire tileset and the ice tileset found in World 8. Well, most of it, anyway.
Now for the music department:
Oriental Opus (revamped by Dr. Tapeworm)
Bamboo Bustle (revamped by Magi)
Dr. Tapeworm and Magi have finished their revamps of two World 3 themes, Oriental Opus and Bamboo Bustle, respectively. They aren't ported yet, but they're done.
And that's literally it for music. Most of the music is already redone, although some still require some adjustments before they can be shown.
One more thing for now: This is the new and improved Overworld main map that I've worked hard to adjust to perfection.
EDIT: New stuff to show! This time, I'll show how the levels look, comparing them old to new.
A WIP of an edited Coral Corridor tileset that was drawn by Feenicks. All that's missing are the seashells and sea stars, as well as fossils for Sunset Split.
These two sets are 100% done and ready to go, just thought I'd show everything I used to make them.
Tropopause Trail:
Old New
Dynamic Disarray:
Old New
Cumulus Chapel (Thanks to SNN himself for commenting on it):
Old New
Reverse Universe:
Normal Inverted
Thanks for taking a look once again, people! If you wish to help us out and get this project pushed out quicker, feel free to join the SMWCP2 Discord server here!
See you all later with more updates! (If we even have any that is XD)