Hey there. andy_k_250 made a patch called Super Mario World Fix-All patch, version 1.0 that fixes most of SMW problems, but I felt those edits aren't enough, so I decided to spice the patch with more edits for the sprites and ASM(a bit) of Super Mario World. So I present you:
Super Mario World Fix-All patch version 1.5
I added more edits to make some edits and some sprites better, as well as posted about 8 codes requested by different SMW users. In case you want to go back to the original value, then some edits do have those. It's time to show 3 examples of what can you really do with this:
org $00D11A ;Mario won't flip x-wise when dying. Original value=$85.
I tested my hack here.
org $00D0F1 ;disables TIME UP message.
Also tested this on my hack. I wanted a gif here, but couldn't on my laptop.
org $0196C6 ;prevents shelless Koopas from hopping out of stunned shells. Use with the address
db $04 ;below. Original value=$1A. Useful if you want extra GFX for new sprites.
org $01AA15 ;prevents shelless Koopas from hopping out of stunned shells. Use with the address
db $FF ;below. Original value=$02. Useful if you want extra GFX for new sprites.
It should have said above. Anyway, if you apply this edit, you can edit the shelless koopa GFX for new GFX. Here are 3 screens below:
Here: Mario is about to stomp on koopa, then koopa is stuck in his shell and then the koopa walks again.
With this patch, you can edit the layer 3 border GFX with ease.
Also, for main event:
Feedback is appreciated.
You can download my VLDC12 entry here