"A few years ago a mysterious gem fell in Mushroom Kingdom,
unfortunately it was Bowser who found it. Mario, when knowing about this, went in search of that gem, but unfortunately, Bowser's henchmen managed to catch him and he was imprisoned in a place called Gehenna, he needs to escape from there and stop Bowser before it's too late."
Well, this is my project that i'm developing since 2018, a lot of things happened and have been changed in this hack in these last 2 years (so don't expect anything from the 2018 version because everything you saw in it probably doesn't exist anymore), in 2019 the development of the hack almost stopped because i was very unmotivated with the hack but at the end of 2019 the motivation came back and in 2020 it got even more strong, anyway, i would like to show the demo i've made, it contains 4 worlds (of which there will be 8 in the final version).
I just played this hack a little while, it has a lot of effort had been put and so far it's pretty nice. You've been doing good job with obstacle input and good visuals. I even like the idea of starting the hack from cave (or hell).
Although when you will release it full I suggest increasing lives counter, as the hack starts kinda difficult, especally more challenging for casual players.
So Is this Now a 4 World Demo or Beta Full Game Becouse the Game Goes One After World 4 They Seems all Playable But After The Tank Level in World 8 The Level After if its Beaten without Debbug it Goes no Farter But its Seems the Levels are Complete Only Exception the Castle from Bowser
Ops, seems that i've made a little mistake, the idea was to the demo end in the world 4, fixed.
Its Defenitely a Nice Hack but im Stil Wonder Will the New Version have No more Switch Place or is one in World 2 I dint Figure out yet were the Secret Hidden Pipe is but The Graphics are Great and i can See a lot of Effort in the Hack
Given I helped you testing some things in your hack, I have to say, MS: you're an artist with OWs. I'm really proud of you in this aspect. In the levels department, they are fine, no glaring errors; the thing is, sometimes I see that some ideas are kinda... repeated a bit through the hack. A nitpick of mine, I must say; it does not negate the fact you're also creative with your level work.
This has gotta be one of the more delightful hacks I have seen recently. Especially the palette work in those screenshots is very well made. I really gotta check out the demo later on this C3.
I'm really liking the tilesets too, especially the desert one! They all fit very well into SMW and I'm sure many people will be happy to use them.
I can only comment on the screenshots at the moment and say, wow that's a hell of a start to a hack. I've seen maybe one or two Mario prison breaks this is a new extreme. I do like most of your palette work, especially the hilly grasslands, pyramid background, and caves: the hue shifting is eye-catching. You're definitely talented. I do find the forest screenshot (next to the underwater screenshot) is comparably grey, almost dead rather than just in the shade - I don't think adding a little more saturation could hurt it. I say experiment with it for a bit. Not quite sure yet what to make of the level design since I haven't downloaded it yet: the screenshots imply action-oriented, but momentum is what I can't yet gauge.
Glossing over the other comments given to you, it sounds like it has a lot to offer. I definitely do want to play your demo some time after C3 and give you more detailed feedback in the comment section if you're submitting it to SMWC's regular hack section.
I can't stop seeing the Nyan Cat in the ruins as a canceled postage stamp.
Just look above you... If it's something that can be stopped, then just try to stop it!