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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
Superstar Editor Progress Thread (C3 Temporary Edition)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Superstar Editor Progress Thread (C3 Temporary Edition)
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I'm taking a swing at making a second editor for this game, hopefully it actually goes somewhere this time. #ab{;)}

Github Link

-=[PROGRESS]=-
Base patch V1.0:
Allow sprite data to be in any bank (done, untested)
Make item memory 3 setting not track anything (done, untested)
Secondary/midway entrance extension (done, untested)
Override Layer 2 format (done, untested)
Insert custom object routines (partially done, untested)

Editor:
Run without crashing (done)
Display levels (partially done)
Edit level header (to do)
Object/sprite select window (to do)
Select/move objects/sprites (to do)
Clipboard and undo/redo (to do)
Save levels (to do)

-=[ROADMAP]=-
Extra GFX support:
Palettes
Graphics
Animations
Metatiles

Overworld support:
Allow levels to be placed anywhere
Override default level naming method
Move event data so it can be safely expanded

Screenshots will be posted once it actually runs.
Website
Those look good. Again, are you making a different SMW editor?

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You can download my VLDC12 entry here.

Originally posted by Rykon-V73
Those look good. Again, are you making a different SMW editor?


Thank you, and yes.
Website
A weapon to surpass Lunar Magic...

Keep working, man!
Posting posts around at the speed of sound. Got places to go, gotta follow my rainbow!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
Honestly, LM is like the gold standard and does everything just fine. I would work on a different game editor or make a brand new tool for SNES development. Why re-create the wheel twice?
I'd guess because LM is not open source.
Originally posted by Final Theory
Honestly, LM is like the gold standard and does everything just fine. I would work on a different game editor or make a brand new tool for SNES development. Why re-create the wheel twice?

LM not being open source is bad, any open source alternative is great news.
Originally posted by underway
Originally posted by Final Theory
Honestly, LM is like the gold standard and does everything just fine. I would work on a different game editor or make a brand new tool for SNES development. Why re-create the wheel twice?

LM not being open source is bad, any open source alternative is great news.


I didn't even realize it wasn't open source. I would assumed, but I guess I was wrong.

Either way, this is pretty ambitious. I'm looking forward to what it brings to the table.

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Click here to enter the world of mediocre!
Even if it doesn't surpass LM in usage, it's still good to have something to rely on if FuSoYa decides he's had enough.

Keep it up!

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linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
I Could Missunderstand that but Ist this an Editor for Superstar Saga ??? if Yes thats for sure Unique :D

If not and its for Smw its Stil Good to Have a Back up :D

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Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


I am sincerely curious to see the progress of this new Editor. I believe it is a new beginning of something great. Keep up!

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"If you imitate someone, you can never surpass them."

Welcome to the Abyss!
I support this and look forward to seeing more from it in the future.
Layout by RanAS, modified by yours truly.

It is really nice to see someone work on a new editor for SMW.

While we have LM, competition is good and is healthy with developing better tools. Definitely something that has my support! ^.=.^

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Be a cool person and check out this thread and comment on it!
There's custom dimensions and really neat sorcery you can enjoy!
Scrydan does Datapack things to Minecraft - 1.16 Minecraft Java Datapack Requests

Minecraft Randomizer: Scrycrafter
Really curious to see how it will turn out!

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Hey this is me, Darkslayer.
You do have my support.

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You can download my VLDC12 entry here.
You'll have a long road ahead of you if you want to overtake Lunar Magic. That said, it's not a bad idea. If it's open source then I'm all about that shit because like the rest of yall I'm a pirate and I don't like black boxes. Let's see you grit those teeth and do the impossible fam

you're mom bannd
Cute idea. What really would be useful is to export the level binary in case someone wants to use it for a compilable disassembly.

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Okay, my layout looks ugly.
Really wish you luck with this project. Lunar Magic is great - but if something better and open source comes along I'm all for that too.

If you can pull this off you'll go down in SMW hacking history for sure!
Like many of the others, it'll be nice to have an open source alternative to LM, and hopefully you'll be able to make a working build soon. I can help with beta testing when you make a working build, if you want.

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My Hacks:
Mario's Strange Quest V1.6
Yoshi's Inside Story (on hold)
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6 / Latest Test Build (Mario & Yoshi's Strange Quests)

Other stuff:
My WIP SMW/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Since I can't really code in high level for now and help with programming features yet I'm willing to give feedback and beta test! I want this to succeed~

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linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
Pages: « 1 2 3 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2020 - Superstar Editor Progress Thread (C3 Temporary Edition)

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