If you include a palette editor, and if that palette editor supports gradients, I suggest you base them on HSL rather than RGB.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Superstar Editor Progress Thread (C3 Temporary Edition)
It's less of a replacement to LM and more an alternative. I'm not planning on adding anything super crazy on account of it being open-source, but rather a more lightweight, cross-platform, and easy to use/modify package. By the way, I'm almost finished with the object drawing code (just have a few more tileset-specific objects to implement). Then it's on to the sprites. |