Idioma…
10 usuários online: alexwong, ASMagician Maks, Gamet2004, Hwailaluta, NerDose, rafaelfutbal, Ringo, RollingRigatonis, TheCrazyBuzzyBeetle, Zavok - Visitantes: 58 - Bots: 276
Usuários: 55.721 (2.328 ativos)
Último usuário: alenacarson

Hey I finished one whole tileset for C3

GraphicsSuper Mario WorldResource Release

  • Páginas:
  • 1
  • 2
  • 3
Nice that you added walkthrough walls! The radish wrinkles came out good. The blue one now reminds me of Azumarill and gains transitional compatibility with the other radish for visual variety. That big rock came out fabulous with big smooth surfaces and soft shades. Grass and gaps in the ground and clouds do help break up the respective repetition and monochrome. I would call this a job well done; it looks complete.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Quality over Quantity strikes again! This is a really good and very versatile tileset. I can see this being used for many, many different types of levels.
Really stellar work on this tileset! #smrpg{<3}
// Layout by Maxo
I love how it is obviously inspired by vanilla SMW yet it stands out as its own thing.
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.
  • Páginas:
  • 1
  • 2
  • 3

GraphicsSuper Mario WorldResource Release